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@@ -1725,11 +1725,16 @@ void GradientTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient);
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ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
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+ // The `get_width()` method is already exposed by the parent class Texture.
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+
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+ ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture::set_use_hdr);
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+ ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture::is_using_hdr);
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ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
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+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
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}
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void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
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@@ -1767,27 +1772,43 @@ void GradientTexture::_update() {
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return;
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}
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- PoolVector<uint8_t> data;
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- data.resize(width * 4);
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- {
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- PoolVector<uint8_t>::Write wd8 = data.write();
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+ if (use_hdr) {
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+ // High dynamic range.
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+ Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF));
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Gradient &g = **gradient;
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-
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+ // `create()` isn't available for non-uint8_t data, so fill in the data manually.
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+ image->lock();
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for (int i = 0; i < width; i++) {
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float ofs = float(i) / (width - 1);
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- Color color = g.get_color_at_offset(ofs);
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-
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- wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
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- wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
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- wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
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- wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
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+ image->set_pixel(i, 0, g.get_color_at_offset(ofs));
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}
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- }
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+ image->unlock();
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- Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
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+ VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBAF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
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+ VS::get_singleton()->texture_set_data(texture, image);
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+ } else {
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+ // Low dynamic range. "Overbright" colors will be clamped.
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+ PoolVector<uint8_t> data;
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+ data.resize(width * 4);
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+ {
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+ PoolVector<uint8_t>::Write wd8 = data.write();
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+ Gradient &g = **gradient;
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- VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
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- VS::get_singleton()->texture_set_data(texture, image);
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+ for (int i = 0; i < width; i++) {
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+ float ofs = float(i) / (width - 1);
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+ Color color = g.get_color_at_offset(ofs);
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+
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+ wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
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+ wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
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+ wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
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+ wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
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+ }
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+ }
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+
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+ Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
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+ VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
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+ VS::get_singleton()->texture_set_data(texture, image);
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+ }
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emit_changed();
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}
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@@ -1800,6 +1821,19 @@ int GradientTexture::get_width() const {
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return width;
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}
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+void GradientTexture::set_use_hdr(bool p_enabled) {
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+ if (p_enabled == use_hdr) {
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+ return;
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+ }
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+
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+ use_hdr = p_enabled;
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+ _queue_update();
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+}
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+
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+bool GradientTexture::is_using_hdr() const {
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+ return use_hdr;
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+}
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+
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Ref<Image> GradientTexture::get_data() const {
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return VisualServer::get_singleton()->texture_get_data(texture);
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}
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