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@@ -331,8 +331,16 @@ Variant GeometryInstance3D::get_instance_shader_parameter(const StringName &p_na
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return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_name);
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}
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-void GeometryInstance3D::set_custom_aabb(AABB aabb) {
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- RS::get_singleton()->instance_set_custom_aabb(get_instance(), aabb);
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+void GeometryInstance3D::set_custom_aabb(AABB p_aabb) {
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+ if (p_aabb == custom_aabb) {
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+ return;
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+ }
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+ custom_aabb = p_aabb;
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+ RS::get_singleton()->instance_set_custom_aabb(get_instance(), custom_aabb);
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+}
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+
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+AABB GeometryInstance3D::get_custom_aabb() const {
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+ return custom_aabb;
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}
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void GeometryInstance3D::set_lightmap_scale(LightmapScale p_scale) {
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@@ -442,6 +450,7 @@ void GeometryInstance3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_ignoring_occlusion_culling"), &GeometryInstance3D::is_ignoring_occlusion_culling);
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ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb);
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+ ClassDB::bind_method(D_METHOD("get_custom_aabb"), &GeometryInstance3D::get_custom_aabb);
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ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance3D::get_aabb);
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@@ -451,6 +460,7 @@ void GeometryInstance3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "transparency", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_transparency", "get_transparency");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01,suffix:m"), "set_extra_cull_margin", "get_extra_cull_margin");
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+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling");
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