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@@ -9164,7 +9164,11 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *mater
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glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
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if (framebuffer.scale==1 && !canvas_texscreen_used) {
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#ifdef GLEW_ENABLED
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- glReadBuffer(GL_COLOR_ATTACHMENT0);
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+ if (current_rt) {
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+ glReadBuffer(GL_COLOR_ATTACHMENT0);
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+ } else {
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+ glReadBuffer(GL_BACK);
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+ }
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#endif
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glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
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// if (current_clip) {
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@@ -9344,7 +9348,11 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
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glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
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#ifdef GLEW_ENABLED
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- glReadBuffer(GL_COLOR_ATTACHMENT0);
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+ if (current_rt) {
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+ glReadBuffer(GL_COLOR_ATTACHMENT0);
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+ } else {
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+ glReadBuffer(GL_BACK);
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+ }
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#endif
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glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,w,h);
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// if (current_clip) {
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