Make NavigationLink3D properly update on visibility change
@@ -262,6 +262,12 @@ void NavigationLink3D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
_link_exit_navigation_map();
} break;
+
+#ifdef DEBUG_ENABLED
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ _update_debug_mesh();
+ } break;
+#endif // DEBUG_ENABLED
}