Browse Source

Fix visual shader expression parsing (#31853)

Fix visual shader expression parsing
Yuri Roubinsky 6 years ago
parent
commit
5dd51a5b3b
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/resources/visual_shader.cpp

+ 1 - 1
scene/resources/visual_shader.cpp

@@ -2479,9 +2479,9 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
 
 
 	static Vector<String> post_symbols;
 	static Vector<String> post_symbols;
 	if (post_symbols.empty()) {
 	if (post_symbols.empty()) {
-		post_symbols.push_back("\0");
 		post_symbols.push_back("\t");
 		post_symbols.push_back("\t");
 		post_symbols.push_back("\n");
 		post_symbols.push_back("\n");
+		post_symbols.push_back(",");
 		post_symbols.push_back(";");
 		post_symbols.push_back(";");
 		post_symbols.push_back("}");
 		post_symbols.push_back("}");
 		post_symbols.push_back("]");
 		post_symbols.push_back("]");