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@@ -1655,7 +1655,7 @@ FRAGMENT_SHADER_CODE
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#endif //#USE_LIGHT_DIRECTIONAL
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#endif //#USE_LIGHT_DIRECTIONAL
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#ifdef USE_GI_PROBES
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#ifdef USE_GI_PROBES
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- gi_probes_compute(vertex,normal,roughness,specular_light,ambient_light);
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+ gi_probes_compute(vertex,normal,roughness,env_reflection_light,ambient_light);
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#endif
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#endif
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