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Expose Transform3D::sphere_interpolate_with()

Max Hilbrunner 3 years ago
parent
commit
5deb5ebf23
2 changed files with 9 additions and 0 deletions
  1. 1 0
      core/variant/variant_call.cpp
  2. 8 0
      doc/classes/Transform3D.xml

+ 1 - 0
core/variant/variant_call.cpp

@@ -1789,6 +1789,7 @@ static void _register_variant_builtin_methods() {
 	bind_method(Transform3D, scaled, sarray("scale"), varray());
 	bind_method(Transform3D, translated, sarray("offset"), varray());
 	bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
+	bind_method(Transform3D, sphere_interpolate_with, sarray("xform", "weight"), varray());
 	bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray());
 	bind_method(Transform3D, is_equal_approx, sarray("xform"), varray());
 

+ 8 - 0
doc/classes/Transform3D.xml

@@ -106,6 +106,14 @@
 				Scales basis and origin of the transform by the given scale factor, using matrix multiplication.
 			</description>
 		</method>
+		<method name="sphere_interpolate_with" qualifiers="const">
+			<return type="Transform3D" />
+			<argument index="0" name="xform" type="Transform3D" />
+			<argument index="1" name="weight" type="float" />
+			<description>
+				Returns a transform spherically interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
+			</description>
+		</method>
 		<method name="translated" qualifiers="const">
 			<return type="Transform3D" />
 			<argument index="0" name="offset" type="Vector3" />