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+/**************************************************************************/
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+/* AndroidRuntimePlugin.kt */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+package org.godotengine.godot.plugin
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+
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+import org.godotengine.godot.Godot
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+
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+/**
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+ * Provides access to the Android runtime capabilities.
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+ *
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+ * For example, from gdscript, developers can use [getApplicationContext] to access system services
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+ * and check if the device supports vibration.
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+ *
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+ * var android_runtime = Engine.get_singleton("AndroidRuntime")
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+ * if android_runtime:
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+ * print("Checking if the device supports vibration")
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+ * var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator")
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+ * if vibrator_service:
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+ * if vibrator_service.hasVibrator():
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+ * print("Vibration is supported on device!")
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+ * else:
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+ * printerr("Vibration is not supported on device")
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+ * else:
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+ * printerr("Unable to retrieve the vibrator service")
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+ * else:
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+ * printerr("Couldn't find AndroidRuntime singleton")
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+ */
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+class AndroidRuntimePlugin(godot: Godot) : GodotPlugin(godot) {
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+ override fun getPluginName() = "AndroidRuntime"
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+
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+ @UsedByGodot
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+ fun getApplicationContext() = activity?.applicationContext
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+
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+ @UsedByGodot
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+ override fun getActivity() = super.getActivity()
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+}
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