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Merge pull request #45705 from Faless/js/4.x_editor_preload

[HTML5] Better editor persistent folders, automatically open zip import popup
Rémi Verschelde 4 年之前
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5e0f3f1fe1

+ 1 - 0
drivers/dummy/rasterizer_dummy.h

@@ -566,6 +566,7 @@ public:
 	AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
 
 	AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
+	void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
 	void mesh_clear(RID p_mesh) override {}
 
 	/* MULTIMESH API */

+ 5 - 0
editor/project_manager.cpp

@@ -2281,6 +2281,11 @@ void ProjectManager::_install_project(const String &p_zip_path, const String &p_
 }
 
 void ProjectManager::_files_dropped(PackedStringArray p_files, int p_screen) {
+	if (p_files.size() == 1 && p_files[0].ends_with(".zip")) {
+		const String file = p_files[0].get_file();
+		_install_project(p_files[0], file.substr(0, file.length() - 4).capitalize());
+		return;
+	}
 	Set<String> folders_set;
 	DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
 	for (int i = 0; i < p_files.size(); i++) {

+ 3 - 3
misc/dist/html/editor.html

@@ -326,7 +326,7 @@
 
 		function startEditor(zip) {
 			const INDETERMINATE_STATUS_STEP_MS = 100;
-			const persistentPaths = ['/home/web_user/.config', '/home/web_user/.cache', '/home/web_user/projects'];
+			const persistentPaths = ['/home/web_user/'];
 
 			var editorCanvas = document.getElementById('editor-canvas');
 			var gameCanvas = document.getElementById('game-canvas');
@@ -493,11 +493,11 @@
 				engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
 				engine.init('godot.tools').then(function() {
 					if (zip) {
-						engine.copyToFS("/home/web_user/preload.zip", zip);
+						engine.copyToFS("/tmp/preload.zip", zip);
 					}
 					try {
 						// Avoid user creating project in the persistent root folder.
-						engine.copyToFS("/home/web_user/projects/keep", new Uint8Array());
+						engine.copyToFS("/home/web_user/keep", new Uint8Array());
 					} catch(e) {
 						// File exists
 					}

+ 7 - 0
platform/javascript/javascript_main.cpp

@@ -88,6 +88,13 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
 
 	Main::start();
 	os->get_main_loop()->initialize();
+#ifdef TOOLS_ENABLED
+	if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) {
+		PackedStringArray ps;
+		ps.push_back("/tmp/preload.zip");
+		os->get_main_loop()->emit_signal("files_dropped", ps, -1);
+	}
+#endif
 	emscripten_set_main_loop(main_loop_callback, -1, false);
 	// Immediately run the first iteration.
 	// We are inside an animation frame, we want to immediately draw on the newly setup canvas.