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Merge pull request #18529 from swarnimarun/master

Fix StaticBody2D ignore in tileset bug
Rémi Verschelde 7 years ago
parent
commit
5e20a229eb
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/plugins/tile_set_editor_plugin.cpp

+ 1 - 1
editor/plugins/tile_set_editor_plugin.cpp

@@ -126,7 +126,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
 				Transform2D shape_transform = sb->shape_owner_get_transform(E->get());
 				bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get());
 
-				shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
+				shape_transform[2] -= phys_offset - sb->get_transform().xform(shape_transform[2]);
 
 				for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {