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Fix VoxelGI static light pairing

bitsawer 2 years ago
parent
commit
5e22ded4c9
1 changed files with 2 additions and 1 deletions
  1. 2 1
      servers/rendering/renderer_scene_cull.cpp

+ 2 - 1
servers/rendering/renderer_scene_cull.cpp

@@ -1805,7 +1805,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
 		pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK;
 		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
 
-		if (RSG::light_storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) {
+		RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base);
+		if (bake_mode == RS::LIGHT_BAKE_STATIC || bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
 			pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
 			pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
 		}