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Fix issues with scaling 3D Objects

When scaling 3D objects the distance form them is not considered. Allowing for finer contorl. Overscaled objects no longer break the gizmo.
Krystof Klestil 3 years ago
parent
commit
5e2450cae6
1 changed files with 2 additions and 0 deletions
  1. 2 0
      editor/plugins/spatial_editor_plugin.cpp

+ 2 - 0
editor/plugins/spatial_editor_plugin.cpp

@@ -1612,6 +1612,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 							motion = Vector3(scale, scale, scale);
 						}
 
+						motion /= click.distance_to(_edit.center);
+
 						List<Node *> &selection = editor_selection->get_selected_node_list();
 
 						// Disable local transformation for TRANSFORM_VIEW