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[HTML5] Refactor display/input JS library code.

Fabio Alessandrelli 4 år sedan
förälder
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5e2e54a4b4

+ 16 - 14
platform/javascript/godot_js.h

@@ -50,12 +50,28 @@ extern int godot_js_os_execute(const char *p_json);
 extern void godot_js_os_shell_open(const char *p_uri);
 extern int godot_js_os_hw_concurrency_get();
 
+// Input
+extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
+extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
+extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
+extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
+extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
+
+// Input gamepad
+extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
+extern int godot_js_input_gamepad_sample();
+extern int godot_js_input_gamepad_sample_count();
+extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
+extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text));
+extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+
 // Display
 extern int godot_js_display_screen_dpi_get();
 extern double godot_js_display_pixel_ratio_get();
 extern void godot_js_display_alert(const char *p_text);
 extern int godot_js_display_touchscreen_is_available();
 extern int godot_js_display_is_swap_ok_cancel();
+extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
 
 // Display canvas
 extern void godot_js_display_canvas_focus();
@@ -84,24 +100,10 @@ extern void godot_js_display_cursor_set_visible(int p_visible);
 extern void godot_js_display_cursor_lock_set(int p_lock);
 extern int godot_js_display_cursor_is_locked();
 
-// Display gamepad
-extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
-extern int godot_js_display_gamepad_sample();
-extern int godot_js_display_gamepad_sample_count();
-extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
-
 // Display listeners
-extern void godot_js_display_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
-extern void godot_js_display_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
-extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
-extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
-extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
 extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen));
 extern void godot_js_display_window_blur_cb(void (*p_callback)());
 extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
-extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
-extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
-extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
 
 // Display Virtual Keyboard
 extern int godot_js_display_vk_available();

+ 1 - 378
platform/javascript/js/libs/library_godot_display.js

@@ -68,181 +68,6 @@ const GodotDisplayListeners = {
 };
 mergeInto(LibraryManager.library, GodotDisplayListeners);
 
-/*
- * Drag and drop handler.
- * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
- * process them one by one (recursively for directories), and copies them to
- * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
- * event (that requires a string array of paths).
- *
- * NOTE: The temporary files are removed after the callback. This means that
- * deferred callbacks won't be able to access the files.
- */
-const GodotDisplayDragDrop = {
-	$GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
-	$GodotDisplayDragDrop: {
-		promises: [],
-		pending_files: [],
-
-		add_entry: function (entry) {
-			if (entry.isDirectory) {
-				GodotDisplayDragDrop.add_dir(entry);
-			} else if (entry.isFile) {
-				GodotDisplayDragDrop.add_file(entry);
-			} else {
-				GodotRuntime.error('Unrecognized entry...', entry);
-			}
-		},
-
-		add_dir: function (entry) {
-			GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
-				const reader = entry.createReader();
-				reader.readEntries(function (entries) {
-					for (let i = 0; i < entries.length; i++) {
-						GodotDisplayDragDrop.add_entry(entries[i]);
-					}
-					resolve();
-				});
-			}));
-		},
-
-		add_file: function (entry) {
-			GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
-				entry.file(function (file) {
-					const reader = new FileReader();
-					reader.onload = function () {
-						const f = {
-							'path': file.relativePath || file.webkitRelativePath,
-							'name': file.name,
-							'type': file.type,
-							'size': file.size,
-							'data': reader.result,
-						};
-						if (!f['path']) {
-							f['path'] = f['name'];
-						}
-						GodotDisplayDragDrop.pending_files.push(f);
-						resolve();
-					};
-					reader.onerror = function () {
-						GodotRuntime.print('Error reading file');
-						reject();
-					};
-					reader.readAsArrayBuffer(file);
-				}, function (err) {
-					GodotRuntime.print('Error!');
-					reject();
-				});
-			}));
-		},
-
-		process: function (resolve, reject) {
-			if (GodotDisplayDragDrop.promises.length === 0) {
-				resolve();
-				return;
-			}
-			GodotDisplayDragDrop.promises.pop().then(function () {
-				setTimeout(function () {
-					GodotDisplayDragDrop.process(resolve, reject);
-				}, 0);
-			});
-		},
-
-		_process_event: function (ev, callback) {
-			ev.preventDefault();
-			if (ev.dataTransfer.items) {
-				// Use DataTransferItemList interface to access the file(s)
-				for (let i = 0; i < ev.dataTransfer.items.length; i++) {
-					const item = ev.dataTransfer.items[i];
-					let entry = null;
-					if ('getAsEntry' in item) {
-						entry = item.getAsEntry();
-					} else if ('webkitGetAsEntry' in item) {
-						entry = item.webkitGetAsEntry();
-					}
-					if (entry) {
-						GodotDisplayDragDrop.add_entry(entry);
-					}
-				}
-			} else {
-				GodotRuntime.error('File upload not supported');
-			}
-			new Promise(GodotDisplayDragDrop.process).then(function () {
-				const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
-				const drops = [];
-				const files = [];
-				FS.mkdir(DROP);
-				GodotDisplayDragDrop.pending_files.forEach((elem) => {
-					const path = elem['path'];
-					GodotFS.copy_to_fs(DROP + path, elem['data']);
-					let idx = path.indexOf('/');
-					if (idx === -1) {
-						// Root file
-						drops.push(DROP + path);
-					} else {
-						// Subdir
-						const sub = path.substr(0, idx);
-						idx = sub.indexOf('/');
-						if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
-							drops.push(DROP + sub);
-						}
-					}
-					files.push(DROP + path);
-				});
-				GodotDisplayDragDrop.promises = [];
-				GodotDisplayDragDrop.pending_files = [];
-				callback(drops);
-				if (GodotConfig.persistent_drops) {
-					// Delay removal at exit.
-					GodotOS.atexit(function (resolve, reject) {
-						GodotDisplayDragDrop.remove_drop(files, DROP);
-						resolve();
-					});
-				} else {
-					GodotDisplayDragDrop.remove_drop(files, DROP);
-				}
-			});
-		},
-
-		remove_drop: function (files, drop_path) {
-			const dirs = [drop_path.substr(0, drop_path.length - 1)];
-			// Remove temporary files
-			files.forEach(function (file) {
-				FS.unlink(file);
-				let dir = file.replace(drop_path, '');
-				let idx = dir.lastIndexOf('/');
-				while (idx > 0) {
-					dir = dir.substr(0, idx);
-					if (dirs.indexOf(drop_path + dir) === -1) {
-						dirs.push(drop_path + dir);
-					}
-					idx = dir.lastIndexOf('/');
-				}
-			});
-			// Remove dirs.
-			dirs.sort(function (a, b) {
-				const al = (a.match(/\//g) || []).length;
-				const bl = (b.match(/\//g) || []).length;
-				if (al > bl) {
-					return -1;
-				} else if (al < bl) {
-					return 1;
-				}
-				return 0;
-			}).forEach(function (dir) {
-				FS.rmdir(dir);
-			});
-		},
-
-		handler: function (callback) {
-			return function (ev) {
-				GodotDisplayDragDrop._process_event(ev, callback);
-			};
-		},
-	},
-};
-mergeInto(LibraryManager.library, GodotDisplayDragDrop);
-
 const GodotDisplayVK = {
 
 	$GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
@@ -394,133 +219,6 @@ const GodotDisplayCursor = {
 };
 mergeInto(LibraryManager.library, GodotDisplayCursor);
 
-/*
- * Display Gamepad API helper.
- */
-const GodotDisplayGamepads = {
-	$GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'],
-	$GodotDisplayGamepads: {
-		samples: [],
-
-		get_pads: function () {
-			try {
-				// Will throw in iframe when permission is denied.
-				// Will throw/warn in the future for insecure contexts.
-				// See https://github.com/w3c/gamepad/pull/120
-				const pads = navigator.getGamepads();
-				if (pads) {
-					return pads;
-				}
-				return [];
-			} catch (e) {
-				return [];
-			}
-		},
-
-		get_samples: function () {
-			return GodotDisplayGamepads.samples;
-		},
-
-		get_sample: function (index) {
-			const samples = GodotDisplayGamepads.samples;
-			return index < samples.length ? samples[index] : null;
-		},
-
-		sample: function () {
-			const pads = GodotDisplayGamepads.get_pads();
-			const samples = [];
-			for (let i = 0; i < pads.length; i++) {
-				const pad = pads[i];
-				if (!pad) {
-					samples.push(null);
-					continue;
-				}
-				const s = {
-					standard: pad.mapping === 'standard',
-					buttons: [],
-					axes: [],
-					connected: pad.connected,
-				};
-				for (let b = 0; b < pad.buttons.length; b++) {
-					s.buttons.push(pad.buttons[b].value);
-				}
-				for (let a = 0; a < pad.axes.length; a++) {
-					s.axes.push(pad.axes[a]);
-				}
-				samples.push(s);
-			}
-			GodotDisplayGamepads.samples = samples;
-		},
-
-		init: function (onchange) {
-			GodotDisplayListeners.samples = [];
-			function add(pad) {
-				const guid = GodotDisplayGamepads.get_guid(pad);
-				const c_id = GodotRuntime.allocString(pad.id);
-				const c_guid = GodotRuntime.allocString(guid);
-				onchange(pad.index, 1, c_id, c_guid);
-				GodotRuntime.free(c_id);
-				GodotRuntime.free(c_guid);
-			}
-			const pads = GodotDisplayGamepads.get_pads();
-			for (let i = 0; i < pads.length; i++) {
-				// Might be reserved space.
-				if (pads[i]) {
-					add(pads[i]);
-				}
-			}
-			GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) {
-				add(evt.gamepad);
-			}, false);
-			GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) {
-				onchange(evt.gamepad.index, 0);
-			}, false);
-		},
-
-		get_guid: function (pad) {
-			if (pad.mapping) {
-				return pad.mapping;
-			}
-			const ua = navigator.userAgent;
-			let os = 'Unknown';
-			if (ua.indexOf('Android') >= 0) {
-				os = 'Android';
-			} else if (ua.indexOf('Linux') >= 0) {
-				os = 'Linux';
-			} else if (ua.indexOf('iPhone') >= 0) {
-				os = 'iOS';
-			} else if (ua.indexOf('Macintosh') >= 0) {
-				// Updated iPads will fall into this category.
-				os = 'MacOSX';
-			} else if (ua.indexOf('Windows') >= 0) {
-				os = 'Windows';
-			}
-
-			const id = pad.id;
-			// Chrom* style: NAME (Vendor: xxxx Product: xxxx)
-			const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
-			// Firefox/Safari style (safari may remove leading zeores)
-			const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
-			let vendor = '';
-			let product = '';
-			if (exp1.test(id)) {
-				const match = exp1.exec(id);
-				vendor = match[1].padStart(4, '0');
-				product = match[2].padStart(4, '0');
-			} else if (exp2.test(id)) {
-				const match = exp2.exec(id);
-				vendor = match[1].padStart(4, '0');
-				product = match[2].padStart(4, '0');
-			}
-			if (!vendor || !product) {
-				return `${os}Unknown`;
-			}
-			return os + vendor + product;
-		},
-	},
-};
-mergeInto(LibraryManager.library, GodotDisplayGamepads);
-
 const GodotDisplayScreen = {
 	$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
 	$GodotDisplayScreen: {
@@ -636,7 +334,7 @@ mergeInto(LibraryManager.library, GodotDisplayScreen);
  * Exposes all the functions needed by DisplayServer implementation.
  */
 const GodotDisplay = {
-	$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'],
+	$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
 	$GodotDisplay: {
 		window_icon: '',
 		findDPI: function () {
@@ -915,38 +613,6 @@ const GodotDisplay = {
 		});
 	},
 
-	godot_js_display_paste_cb__sig: 'vi',
-	godot_js_display_paste_cb: function (callback) {
-		const func = GodotRuntime.get_func(callback);
-		GodotDisplayListeners.add(window, 'paste', function (evt) {
-			const text = evt.clipboardData.getData('text');
-			const ptr = GodotRuntime.allocString(text);
-			func(ptr);
-			GodotRuntime.free(ptr);
-		}, false);
-	},
-
-	godot_js_display_drop_files_cb__sig: 'vi',
-	godot_js_display_drop_files_cb: function (callback) {
-		const func = GodotRuntime.get_func(callback);
-		const dropFiles = function (files) {
-			const args = files || [];
-			if (!args.length) {
-				return;
-			}
-			const argc = args.length;
-			const argv = GodotRuntime.allocStringArray(args);
-			func(argv, argc);
-			GodotRuntime.freeStringArray(argv, argc);
-		};
-		const canvas = GodotConfig.canvas;
-		GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
-			// Prevent default behavior (which would try to open the file(s))
-			ev.preventDefault();
-		}, false);
-		GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
-	},
-
 	godot_js_display_setup_canvas__sig: 'viiii',
 	godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
 		const canvas = GodotConfig.canvas;
@@ -1006,49 +672,6 @@ const GodotDisplay = {
 			GodotDisplayVK.init(input_cb);
 		}
 	},
-
-	/*
-	 * Gamepads
-	 */
-	godot_js_display_gamepad_cb__sig: 'vi',
-	godot_js_display_gamepad_cb: function (change_cb) {
-		const onchange = GodotRuntime.get_func(change_cb);
-		GodotDisplayGamepads.init(onchange);
-	},
-
-	godot_js_display_gamepad_sample_count__sig: 'i',
-	godot_js_display_gamepad_sample_count: function () {
-		return GodotDisplayGamepads.get_samples().length;
-	},
-
-	godot_js_display_gamepad_sample__sig: 'i',
-	godot_js_display_gamepad_sample: function () {
-		GodotDisplayGamepads.sample();
-		return 0;
-	},
-
-	godot_js_display_gamepad_sample_get__sig: 'iiiiiii',
-	godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
-		const sample = GodotDisplayGamepads.get_sample(p_index);
-		if (!sample || !sample.connected) {
-			return 1;
-		}
-		const btns = sample.buttons;
-		const btns_len = btns.length < 16 ? btns.length : 16;
-		for (let i = 0; i < btns_len; i++) {
-			GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
-		}
-		GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
-		const axes = sample.axes;
-		const axes_len = axes.length < 10 ? axes.length : 10;
-		for (let i = 0; i < axes_len; i++) {
-			GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
-		}
-		GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
-		const is_standard = sample.standard ? 1 : 0;
-		GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
-		return 0;
-	},
 };
 
 autoAddDeps(GodotDisplay, '$GodotDisplay');

+ 404 - 11
platform/javascript/js/libs/library_godot_input.js

@@ -28,8 +28,313 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
+/*
+ * Gamepad API helper.
+ */
+const GodotInputGamepads = {
+	$GodotInputGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'],
+	$GodotInputGamepads: {
+		samples: [],
+
+		get_pads: function () {
+			try {
+				// Will throw in iframe when permission is denied.
+				// Will throw/warn in the future for insecure contexts.
+				// See https://github.com/w3c/gamepad/pull/120
+				const pads = navigator.getGamepads();
+				if (pads) {
+					return pads;
+				}
+				return [];
+			} catch (e) {
+				return [];
+			}
+		},
+
+		get_samples: function () {
+			return GodotInputGamepads.samples;
+		},
+
+		get_sample: function (index) {
+			const samples = GodotInputGamepads.samples;
+			return index < samples.length ? samples[index] : null;
+		},
+
+		sample: function () {
+			const pads = GodotInputGamepads.get_pads();
+			const samples = [];
+			for (let i = 0; i < pads.length; i++) {
+				const pad = pads[i];
+				if (!pad) {
+					samples.push(null);
+					continue;
+				}
+				const s = {
+					standard: pad.mapping === 'standard',
+					buttons: [],
+					axes: [],
+					connected: pad.connected,
+				};
+				for (let b = 0; b < pad.buttons.length; b++) {
+					s.buttons.push(pad.buttons[b].value);
+				}
+				for (let a = 0; a < pad.axes.length; a++) {
+					s.axes.push(pad.axes[a]);
+				}
+				samples.push(s);
+			}
+			GodotInputGamepads.samples = samples;
+		},
+
+		init: function (onchange) {
+			GodotDisplayListeners.samples = [];
+			function add(pad) {
+				const guid = GodotInputGamepads.get_guid(pad);
+				const c_id = GodotRuntime.allocString(pad.id);
+				const c_guid = GodotRuntime.allocString(guid);
+				onchange(pad.index, 1, c_id, c_guid);
+				GodotRuntime.free(c_id);
+				GodotRuntime.free(c_guid);
+			}
+			const pads = GodotInputGamepads.get_pads();
+			for (let i = 0; i < pads.length; i++) {
+				// Might be reserved space.
+				if (pads[i]) {
+					add(pads[i]);
+				}
+			}
+			GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) {
+				add(evt.gamepad);
+			}, false);
+			GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) {
+				onchange(evt.gamepad.index, 0);
+			}, false);
+		},
+
+		get_guid: function (pad) {
+			if (pad.mapping) {
+				return pad.mapping;
+			}
+			const ua = navigator.userAgent;
+			let os = 'Unknown';
+			if (ua.indexOf('Android') >= 0) {
+				os = 'Android';
+			} else if (ua.indexOf('Linux') >= 0) {
+				os = 'Linux';
+			} else if (ua.indexOf('iPhone') >= 0) {
+				os = 'iOS';
+			} else if (ua.indexOf('Macintosh') >= 0) {
+				// Updated iPads will fall into this category.
+				os = 'MacOSX';
+			} else if (ua.indexOf('Windows') >= 0) {
+				os = 'Windows';
+			}
+
+			const id = pad.id;
+			// Chrom* style: NAME (Vendor: xxxx Product: xxxx)
+			const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
+			// Firefox/Safari style (safari may remove leading zeores)
+			const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
+			let vendor = '';
+			let product = '';
+			if (exp1.test(id)) {
+				const match = exp1.exec(id);
+				vendor = match[1].padStart(4, '0');
+				product = match[2].padStart(4, '0');
+			} else if (exp2.test(id)) {
+				const match = exp2.exec(id);
+				vendor = match[1].padStart(4, '0');
+				product = match[2].padStart(4, '0');
+			}
+			if (!vendor || !product) {
+				return `${os}Unknown`;
+			}
+			return os + vendor + product;
+		},
+	},
+};
+mergeInto(LibraryManager.library, GodotInputGamepads);
+
+/*
+ * Drag and drop helper.
+ * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
+ * process them one by one (recursively for directories), and copies them to
+ * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
+ * event (that requires a string array of paths).
+ *
+ * NOTE: The temporary files are removed after the callback. This means that
+ * deferred callbacks won't be able to access the files.
+ */
+const GodotInputDragDrop = {
+	$GodotInputDragDrop__deps: ['$FS', '$GodotFS'],
+	$GodotInputDragDrop: {
+		promises: [],
+		pending_files: [],
+
+		add_entry: function (entry) {
+			if (entry.isDirectory) {
+				GodotInputDragDrop.add_dir(entry);
+			} else if (entry.isFile) {
+				GodotInputDragDrop.add_file(entry);
+			} else {
+				GodotRuntime.error('Unrecognized entry...', entry);
+			}
+		},
+
+		add_dir: function (entry) {
+			GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
+				const reader = entry.createReader();
+				reader.readEntries(function (entries) {
+					for (let i = 0; i < entries.length; i++) {
+						GodotInputDragDrop.add_entry(entries[i]);
+					}
+					resolve();
+				});
+			}));
+		},
+
+		add_file: function (entry) {
+			GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
+				entry.file(function (file) {
+					const reader = new FileReader();
+					reader.onload = function () {
+						const f = {
+							'path': file.relativePath || file.webkitRelativePath,
+							'name': file.name,
+							'type': file.type,
+							'size': file.size,
+							'data': reader.result,
+						};
+						if (!f['path']) {
+							f['path'] = f['name'];
+						}
+						GodotInputDragDrop.pending_files.push(f);
+						resolve();
+					};
+					reader.onerror = function () {
+						GodotRuntime.print('Error reading file');
+						reject();
+					};
+					reader.readAsArrayBuffer(file);
+				}, function (err) {
+					GodotRuntime.print('Error!');
+					reject();
+				});
+			}));
+		},
+
+		process: function (resolve, reject) {
+			if (GodotInputDragDrop.promises.length === 0) {
+				resolve();
+				return;
+			}
+			GodotInputDragDrop.promises.pop().then(function () {
+				setTimeout(function () {
+					GodotInputDragDrop.process(resolve, reject);
+				}, 0);
+			});
+		},
+
+		_process_event: function (ev, callback) {
+			ev.preventDefault();
+			if (ev.dataTransfer.items) {
+				// Use DataTransferItemList interface to access the file(s)
+				for (let i = 0; i < ev.dataTransfer.items.length; i++) {
+					const item = ev.dataTransfer.items[i];
+					let entry = null;
+					if ('getAsEntry' in item) {
+						entry = item.getAsEntry();
+					} else if ('webkitGetAsEntry' in item) {
+						entry = item.webkitGetAsEntry();
+					}
+					if (entry) {
+						GodotInputDragDrop.add_entry(entry);
+					}
+				}
+			} else {
+				GodotRuntime.error('File upload not supported');
+			}
+			new Promise(GodotInputDragDrop.process).then(function () {
+				const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
+				const drops = [];
+				const files = [];
+				FS.mkdir(DROP);
+				GodotInputDragDrop.pending_files.forEach((elem) => {
+					const path = elem['path'];
+					GodotFS.copy_to_fs(DROP + path, elem['data']);
+					let idx = path.indexOf('/');
+					if (idx === -1) {
+						// Root file
+						drops.push(DROP + path);
+					} else {
+						// Subdir
+						const sub = path.substr(0, idx);
+						idx = sub.indexOf('/');
+						if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
+							drops.push(DROP + sub);
+						}
+					}
+					files.push(DROP + path);
+				});
+				GodotInputDragDrop.promises = [];
+				GodotInputDragDrop.pending_files = [];
+				callback(drops);
+				if (GodotConfig.persistent_drops) {
+					// Delay removal at exit.
+					GodotOS.atexit(function (resolve, reject) {
+						GodotInputDragDrop.remove_drop(files, DROP);
+						resolve();
+					});
+				} else {
+					GodotInputDragDrop.remove_drop(files, DROP);
+				}
+			});
+		},
+
+		remove_drop: function (files, drop_path) {
+			const dirs = [drop_path.substr(0, drop_path.length - 1)];
+			// Remove temporary files
+			files.forEach(function (file) {
+				FS.unlink(file);
+				let dir = file.replace(drop_path, '');
+				let idx = dir.lastIndexOf('/');
+				while (idx > 0) {
+					dir = dir.substr(0, idx);
+					if (dirs.indexOf(drop_path + dir) === -1) {
+						dirs.push(drop_path + dir);
+					}
+					idx = dir.lastIndexOf('/');
+				}
+			});
+			// Remove dirs.
+			dirs.sort(function (a, b) {
+				const al = (a.match(/\//g) || []).length;
+				const bl = (b.match(/\//g) || []).length;
+				if (al > bl) {
+					return -1;
+				} else if (al < bl) {
+					return 1;
+				}
+				return 0;
+			}).forEach(function (dir) {
+				FS.rmdir(dir);
+			});
+		},
+
+		handler: function (callback) {
+			return function (ev) {
+				GodotInputDragDrop._process_event(ev, callback);
+			};
+		},
+	},
+};
+mergeInto(LibraryManager.library, GodotInputDragDrop);
+
+/*
+ * Godot exposed input functions.
+ */
 const GodotInput = {
-	$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
+	$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
 	$GodotInput: {
 		getModifiers: function (evt) {
 			return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
@@ -44,8 +349,11 @@ const GodotInput = {
 		},
 	},
 
-	godot_js_display_mouse_move_cb__sig: 'vi',
-	godot_js_display_mouse_move_cb: function (callback) {
+	/*
+	 * Mouse API
+	 */
+	godot_js_input_mouse_move_cb__sig: 'vi',
+	godot_js_input_mouse_move_cb: function (callback) {
 		const func = GodotRuntime.get_func(callback);
 		const canvas = GodotConfig.canvas;
 		function move_cb(evt) {
@@ -62,8 +370,8 @@ const GodotInput = {
 		GodotDisplayListeners.add(window, 'mousemove', move_cb, false);
 	},
 
-	godot_js_display_mouse_wheel_cb__sig: 'vi',
-	godot_js_display_mouse_wheel_cb: function (callback) {
+	godot_js_input_mouse_wheel_cb__sig: 'vi',
+	godot_js_input_mouse_wheel_cb: function (callback) {
 		const func = GodotRuntime.get_func(callback);
 		function wheel_cb(evt) {
 			if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) {
@@ -73,8 +381,8 @@ const GodotInput = {
 		GodotDisplayListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
 	},
 
-	godot_js_display_mouse_button_cb__sig: 'vi',
-	godot_js_display_mouse_button_cb: function (callback) {
+	godot_js_input_mouse_button_cb__sig: 'vi',
+	godot_js_input_mouse_button_cb: function (callback) {
 		const func = GodotRuntime.get_func(callback);
 		const canvas = GodotConfig.canvas;
 		function button_cb(p_pressed, evt) {
@@ -89,8 +397,11 @@ const GodotInput = {
 		GodotDisplayListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
 	},
 
-	godot_js_display_touch_cb__sig: 'viii',
-	godot_js_display_touch_cb: function (callback, ids, coords) {
+	/*
+	 * Touch API
+	 */
+	godot_js_input_touch_cb__sig: 'viii',
+	godot_js_input_touch_cb: function (callback, ids, coords) {
 		const func = GodotRuntime.get_func(callback);
 		const canvas = GodotConfig.canvas;
 		function touch_cb(type, evt) {
@@ -114,8 +425,11 @@ const GodotInput = {
 		GodotDisplayListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
 	},
 
-	godot_js_display_key_cb__sig: 'viii',
-	godot_js_display_key_cb: function (callback, code, key) {
+	/*
+	 * Key API
+	 */
+	godot_js_input_key_cb__sig: 'viii',
+	godot_js_input_key_cb: function (callback, code, key) {
 		const func = GodotRuntime.get_func(callback);
 		function key_cb(pressed, evt) {
 			const modifiers = GodotInput.getModifiers(evt);
@@ -127,6 +441,85 @@ const GodotInput = {
 		GodotDisplayListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
 		GodotDisplayListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
 	},
+
+	/*
+	 * Gamepad API
+	 */
+	godot_js_input_gamepad_cb__sig: 'vi',
+	godot_js_input_gamepad_cb: function (change_cb) {
+		const onchange = GodotRuntime.get_func(change_cb);
+		GodotInputGamepads.init(onchange);
+	},
+
+	godot_js_input_gamepad_sample_count__sig: 'i',
+	godot_js_input_gamepad_sample_count: function () {
+		return GodotInputGamepads.get_samples().length;
+	},
+
+	godot_js_input_gamepad_sample__sig: 'i',
+	godot_js_input_gamepad_sample: function () {
+		GodotInputGamepads.sample();
+		return 0;
+	},
+
+	godot_js_input_gamepad_sample_get__sig: 'iiiiiii',
+	godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
+		const sample = GodotInputGamepads.get_sample(p_index);
+		if (!sample || !sample.connected) {
+			return 1;
+		}
+		const btns = sample.buttons;
+		const btns_len = btns.length < 16 ? btns.length : 16;
+		for (let i = 0; i < btns_len; i++) {
+			GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
+		}
+		GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
+		const axes = sample.axes;
+		const axes_len = axes.length < 10 ? axes.length : 10;
+		for (let i = 0; i < axes_len; i++) {
+			GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
+		}
+		GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
+		const is_standard = sample.standard ? 1 : 0;
+		GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
+		return 0;
+	},
+
+	/*
+	 * Drag/Drop API
+	 */
+	godot_js_input_drop_files_cb__sig: 'vi',
+	godot_js_input_drop_files_cb: function (callback) {
+		const func = GodotRuntime.get_func(callback);
+		const dropFiles = function (files) {
+			const args = files || [];
+			if (!args.length) {
+				return;
+			}
+			const argc = args.length;
+			const argv = GodotRuntime.allocStringArray(args);
+			func(argv, argc);
+			GodotRuntime.freeStringArray(argv, argc);
+		};
+		const canvas = GodotConfig.canvas;
+		GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
+			// Prevent default behavior (which would try to open the file(s))
+			ev.preventDefault();
+		}, false);
+		GodotDisplayListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
+	},
+
+	/* Paste API */
+	godot_js_input_paste_cb__sig: 'vi',
+	godot_js_input_paste_cb: function (callback) {
+		const func = GodotRuntime.get_func(callback);
+		GodotDisplayListeners.add(window, 'paste', function (evt) {
+			const text = evt.clipboardData.getData('text');
+			const ptr = GodotRuntime.allocString(text);
+			func(ptr);
+			GodotRuntime.free(ptr);
+		}, false);
+	},
 };
 
 autoAddDeps(GodotInput, '$GodotInput');

+ 15 - 11
platform/javascript/os_javascript.cpp

@@ -622,14 +622,14 @@ void OS_JavaScript::gamepad_callback(int p_index, int p_connected, const char *p
 }
 
 void OS_JavaScript::process_joypads() {
-	int32_t pads = godot_js_display_gamepad_sample_count();
+	int32_t pads = godot_js_input_gamepad_sample_count();
 	int32_t s_btns_num = 0;
 	int32_t s_axes_num = 0;
 	int32_t s_standard = 0;
 	float s_btns[16];
 	float s_axes[10];
 	for (int idx = 0; idx < pads; idx++) {
-		int err = godot_js_display_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
+		int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
 		if (err) {
 			continue;
 		}
@@ -801,11 +801,17 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
 #endif
 	input = memnew(InputDefault);
 
-	godot_js_display_mouse_button_cb(&OS_JavaScript::mouse_button_callback);
-	godot_js_display_mouse_move_cb(&OS_JavaScript::mouse_move_callback);
-	godot_js_display_mouse_wheel_cb(&OS_JavaScript::mouse_wheel_callback);
-	godot_js_display_touch_cb(&OS_JavaScript::touch_callback, touch_event.identifier, touch_event.coords);
-	godot_js_display_key_cb(&OS_JavaScript::key_callback, key_event.code, key_event.key);
+	// JS Input interface (js/libs/library_godot_input.js)
+	godot_js_input_mouse_button_cb(&OS_JavaScript::mouse_button_callback);
+	godot_js_input_mouse_move_cb(&OS_JavaScript::mouse_move_callback);
+	godot_js_input_mouse_wheel_cb(&OS_JavaScript::mouse_wheel_callback);
+	godot_js_input_touch_cb(&OS_JavaScript::touch_callback, touch_event.identifier, touch_event.coords);
+	godot_js_input_key_cb(&OS_JavaScript::key_callback, key_event.code, key_event.key);
+	godot_js_input_gamepad_cb(&OS_JavaScript::gamepad_callback);
+	godot_js_input_paste_cb(&OS_JavaScript::update_clipboard_callback);
+	godot_js_input_drop_files_cb(&OS_JavaScript::drop_files_callback);
+
+	// JS Display interface (js/libs/library_godot_display.js)
 	godot_js_display_fullscreen_cb(&OS_JavaScript::fullscreen_change_callback);
 	godot_js_display_window_blur_cb(&window_blur_callback);
 	godot_js_display_notification_cb(&OS_JavaScript::send_notification_callback,
@@ -813,9 +819,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
 			MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
 			MainLoop::NOTIFICATION_WM_FOCUS_IN,
 			MainLoop::NOTIFICATION_WM_FOCUS_OUT);
-	godot_js_display_paste_cb(&OS_JavaScript::update_clipboard_callback);
-	godot_js_display_drop_files_cb(&OS_JavaScript::drop_files_callback);
-	godot_js_display_gamepad_cb(&OS_JavaScript::gamepad_callback);
 	godot_js_display_vk_cb(&input_text_callback);
 
 	visual_server->init();
@@ -890,8 +893,9 @@ bool OS_JavaScript::main_loop_iterate() {
 
 	input->flush_buffered_events();
 
-	if (godot_js_display_gamepad_sample() == OK)
+	if (godot_js_input_gamepad_sample() == OK) {
 		process_joypads();
+	}
 
 	if (just_exited_fullscreen) {
 		if (window_maximized) {