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Bump version to 3.4-beta

Feature work in 3.x likely won't have a big impact on stability so we can skip
the dev/alpha phases and we'll start directly with a 3.4 beta 1 build once
significant changes have been implemented.
Rémi Verschelde il y a 4 ans
Parent
commit
5e74554c9a
3 fichiers modifiés avec 5 ajouts et 5 suppressions
  1. 2 2
      misc/dist/osx_tools.app/Contents/Info.plist
  2. 1 1
      misc/dist/windows/godot.iss
  3. 2 2
      version.py

+ 2 - 2
misc/dist/osx_tools.app/Contents/Info.plist

@@ -19,11 +19,11 @@
 	<key>CFBundlePackageType</key>
 	<string>APPL</string>
 	<key>CFBundleShortVersionString</key>
-	<string>3.3</string>
+	<string>3.4</string>
 	<key>CFBundleSignature</key>
 	<string>godot</string>
 	<key>CFBundleVersion</key>
-	<string>3.3</string>
+	<string>3.4</string>
 	<key>NSMicrophoneUsageDescription</key>
 	<string>Microphone access is required to capture audio.</string>
 	<key>NSCameraUsageDescription</key>

+ 1 - 1
misc/dist/windows/godot.iss

@@ -1,5 +1,5 @@
 #define MyAppName "Godot Engine"
-#define MyAppVersion "3.3"
+#define MyAppVersion "3.4"
 #define MyAppPublisher "Godot Engine contributors"
 #define MyAppURL "https://godotengine.org/"
 #define MyAppExeName "godot.exe"

+ 2 - 2
version.py

@@ -1,9 +1,9 @@
 short_name = "godot"
 name = "Godot Engine"
 major = 3
-minor = 3
+minor = 4
 patch = 0
-status = "stable"
+status = "beta"
 module_config = ""
 year = 2021
 website = "https://godotengine.org"