Feature work in 3.x likely won't have a big impact on stability so we can skip the dev/alpha phases and we'll start directly with a 3.4 beta 1 build once significant changes have been implemented.
@@ -19,11 +19,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>3.3</string>
+ <string>3.4</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
<key>NSMicrophoneUsageDescription</key>
<string>Microphone access is required to capture audio.</string>
<key>NSCameraUsageDescription</key>
@@ -1,5 +1,5 @@
#define MyAppName "Godot Engine"
-#define MyAppVersion "3.3"
+#define MyAppVersion "3.4"
#define MyAppPublisher "Godot Engine contributors"
#define MyAppURL "https://godotengine.org/"
#define MyAppExeName "godot.exe"
@@ -1,9 +1,9 @@
short_name = "godot"
name = "Godot Engine"
major = 3
-minor = 3
+minor = 4
patch = 0
-status = "stable"
+status = "beta"
module_config = ""
year = 2021
website = "https://godotengine.org"