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C#: Destroy script before clearing owner

The C# script destructor needs to access the owner (i.e.: to disconnect signals) so we now clear it after the script has been destroyed.
Raul Santos 11 miesięcy temu
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1 zmienionych plików z 1 dodań i 1 usunięć
  1. 1 1
      modules/mono/csharp_script.cpp

+ 1 - 1
modules/mono/csharp_script.cpp

@@ -2351,8 +2351,8 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
 	if (!ok) {
 		// Important to clear this before destroying the script instance here
 		instance->script = Ref<CSharpScript>();
-		instance->owner = nullptr;
 		p_owner->set_script_instance(nullptr);
+		instance->owner = nullptr;
 
 		return nullptr;
 	}