Fixes issue that a viewport texture doesn't work with particle shader
@@ -5895,7 +5895,10 @@ void RasterizerStorageGLES3::update_particles() {
tex = resources.white_tex;
} break;
}
+ } else if (t->proxy && t->proxy->tex_id) {
+ target = t->proxy->target;
+ tex = t->proxy->tex_id;
} else {
target = t->target;