2
0
Эх сурвалжийг харах

Merge pull request #64355 from Mickeon/rename-follow-viewport

Rémi Verschelde 3 жил өмнө
parent
commit
5eed1b299b

+ 2 - 2
doc/classes/CanvasLayer.xml

@@ -35,11 +35,11 @@
 		<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
 			The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
 		</member>
-		<member name="follow_viewport_enable" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
+		<member name="follow_viewport_enabled" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
 			Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
 		</member>
 		<member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
-			Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
+			Scales the layer when using [member follow_viewport_enabled]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
 		</member>
 		<member name="layer" type="int" setter="set_layer" getter="get_layer" default="1">
 			Layer index for draw order. Lower values are drawn first.

+ 1 - 1
scene/main/canvas_layer.cpp

@@ -335,7 +335,7 @@ void CanvasLayer::_bind_methods() {
 	ADD_GROUP("", "");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
 	ADD_GROUP("Follow Viewport", "follow_viewport");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
 
 	ADD_SIGNAL(MethodInfo("visibility_changed"));