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GDScript: Cache scripts after parse error

rune-scape 2 years ago
parent
commit
5ef971da1a
1 changed files with 2 additions and 4 deletions
  1. 2 4
      modules/gdscript/gdscript_cache.cpp

+ 2 - 4
modules/gdscript/gdscript_cache.cpp

@@ -242,12 +242,10 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
 	script->load_source_code(p_path);
 	script->load_source_code(p_path);
 
 
 	Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error);
 	Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error);
-	if (r_error != OK) {
-		return script;
+	if (r_error == OK) {
+		GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
 	}
 	}
 
 
-	GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
-
 	singleton->shallow_gdscript_cache[p_path] = script;
 	singleton->shallow_gdscript_cache[p_path] = script;
 	return script;
 	return script;
 }
 }