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@@ -263,8 +263,8 @@ public:
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}
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RSG::material_storage->shader_initialize(shader, false);
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- RSG::material_storage->shader_set_code(shader, p_code);
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RSG::material_storage->shader_set_path_hint(shader, p_path_hint);
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+ RSG::material_storage->shader_set_code(shader, p_code);
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} else {
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command_queue.push(RSG::material_storage, &RendererMaterialStorage::shader_initialize, shader, false);
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command_queue.push(RSG::material_storage, &RendererMaterialStorage::shader_set_code, shader, p_code);
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