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Merge pull request #53783 from V-Sekai/gltf-restore-anims

Rémi Verschelde 3 years ago
parent
commit
5f33cc0f0e
2 changed files with 38 additions and 53 deletions
  1. 37 52
      modules/gltf/gltf_document.cpp
  2. 1 1
      modules/gltf/gltf_document.h

+ 37 - 52
modules/gltf/gltf_document.cpp

@@ -6192,11 +6192,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
 	}
 }
 
-GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) {
-#ifndef _MSC_VER
-#warning this needs to be redone
-#endif
-#if 0
+GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, int32_t p_track_i, GLTFNodeIndex p_node_i) {
 	Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i);
 
 	GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
@@ -6215,35 +6211,35 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
 	for (int32_t key_i = 0; key_i < key_count; key_i++) {
 		times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i);
 	}
-
-
-	if (track_type == Animation::TYPE_TRANSFORM3D) {
-		p_track.position_track.times = times;
-		p_track.position_track.interpolation = gltf_interpolation;
-		p_track.rotation_track.times = times;
-		p_track.rotation_track.interpolation = gltf_interpolation;
+	if (track_type == Animation::TYPE_SCALE_3D) {
 		p_track.scale_track.times = times;
 		p_track.scale_track.interpolation = gltf_interpolation;
-
 		p_track.scale_track.values.resize(key_count);
-		p_track.scale_track.interpolation = gltf_interpolation;
+		for (int32_t key_i = 0; key_i < key_count; key_i++) {
+			Vector3 scale;
+			Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale);
+			ERR_CONTINUE(err != OK);
+			p_track.scale_track.values.write[key_i] = scale;
+		}
+	} else if (track_type == Animation::TYPE_POSITION_3D) {
+		p_track.position_track.times = times;
 		p_track.position_track.values.resize(key_count);
 		p_track.position_track.interpolation = gltf_interpolation;
-		p_track.rotation_track.values.resize(key_count);
-		p_track.rotation_track.interpolation = gltf_interpolation;
 		for (int32_t key_i = 0; key_i < key_count; key_i++) {
 			Vector3 position;
+			Error err = p_animation->position_track_get_key(p_track_i, key_i, &position);
+			ERR_CONTINUE(err != OK);
+			p_track.position_track.values.write[key_i] = position;
+		}
+	} else if (track_type == Animation::TYPE_ROTATION_3D) {
+		p_track.rotation_track.times = times;
+		p_track.rotation_track.interpolation = gltf_interpolation;
+		p_track.rotation_track.values.resize(key_count);
+		for (int32_t key_i = 0; key_i < key_count; key_i++) {
 			Quaternion rotation;
-			Vector3 scale;
-			Error err = p_animation->transform_track_get_key(p_track_i, key_i, &position, &rotation, &scale);
+			Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation);
 			ERR_CONTINUE(err != OK);
-			Transform3D xform;
-			xform.basis.set_quaternion_scale(rotation, scale);
-			xform.origin = position;
-			xform = p_bone_rest * xform;
-			p_track.position_track.values.write[key_i] = xform.get_origin();
-			p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
-			p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
+			p_track.rotation_track.values.write[key_i] = rotation;
 		}
 	} else if (path.find(":transform") != -1) {
 		p_track.position_track.times = times;
@@ -6335,13 +6331,10 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
 				Vector3 bezier_track = p_track.scale_track.values[key_i];
 				if (path.find("/scale:x") != -1) {
 					bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
-					bezier_track.x = p_bone_rest.affine_inverse().basis.get_scale().x * bezier_track.x;
 				} else if (path.find("/scale:y") != -1) {
 					bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
-					bezier_track.y = p_bone_rest.affine_inverse().basis.get_scale().y * bezier_track.y;
 				} else if (path.find("/scale:z") != -1) {
 					bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
-					bezier_track.z = p_bone_rest.affine_inverse().basis.get_scale().z * bezier_track.z;
 				}
 				p_track.scale_track.values.write[key_i] = bezier_track;
 			}
@@ -6364,19 +6357,15 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
 				Vector3 bezier_track = p_track.position_track.values[key_i];
 				if (path.find("/position:x") != -1) {
 					bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
-					bezier_track.x = p_bone_rest.affine_inverse().origin.x * bezier_track.x;
 				} else if (path.find("/position:y") != -1) {
 					bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
-					bezier_track.y = p_bone_rest.affine_inverse().origin.y * bezier_track.y;
 				} else if (path.find("/position:z") != -1) {
 					bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
-					bezier_track.z = p_bone_rest.affine_inverse().origin.z * bezier_track.z;
 				}
 				p_track.position_track.values.write[key_i] = bezier_track;
 			}
 		}
 	}
-#endif
 	return p_track;
 }
 
@@ -6403,7 +6392,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
 					if (position_track_i) {
 						track = position_track_i->get();
 					}
-					track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
+					track = _convert_animation_track(state, track, animation, track_i, node_index);
 					gltf_animation->get_tracks().insert(node_index, track);
 				}
 			}
@@ -6419,7 +6408,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
 					if (rotation_degree_track_i) {
 						track = rotation_degree_track_i->get();
 					}
-					track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
+					track = _convert_animation_track(state, track, animation, track_i, node_index);
 					gltf_animation->get_tracks().insert(node_index, track);
 				}
 			}
@@ -6435,7 +6424,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
 					if (scale_track_i) {
 						track = scale_track_i->get();
 					}
-					track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
+					track = _convert_animation_track(state, track, animation, track_i, node_index);
 					gltf_animation->get_tracks().insert(node_index, track);
 				}
 			}
@@ -6446,7 +6435,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
 			for (const KeyValue<GLTFNodeIndex, Node *> &transform_track_i : state->scene_nodes) {
 				if (transform_track_i.value == node) {
 					GLTFAnimation::Track track;
-					track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i.key);
+					track = _convert_animation_track(state, track, animation, track_i, transform_track_i.key);
 					gltf_animation->get_tracks().insert(transform_track_i.key, track);
 				}
 			}
@@ -6523,7 +6512,6 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
 					Ref<GLTFSkeleton> skeleton_gltf = state->skeletons[skeleton_gltf_i];
 					int32_t bone = skeleton->find_bone(suffix);
 					ERR_CONTINUE(bone == -1);
-					Transform3D xform = skeleton->get_bone_rest(bone);
 					if (!skeleton_gltf->godot_bone_node.has(bone)) {
 						continue;
 					}
@@ -6533,27 +6521,24 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
 					if (property_track_i) {
 						track = property_track_i->get();
 					}
-					track = _convert_animation_track(state, track, animation, xform, track_i, node_i);
+					track = _convert_animation_track(state, track, animation, track_i, node_i);
 					gltf_animation->get_tracks()[node_i] = track;
 				}
 			}
 		} else if (String(orig_track_path).find(":") == -1) {
 			ERR_CONTINUE(!ap->get_parent());
-			for (int32_t node_i = 0; node_i < ap->get_parent()->get_child_count(); node_i++) {
-				const Node *child = ap->get_parent()->get_child(node_i);
-				const Node *node = child->get_node_or_null(orig_track_path);
-				for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) {
-					if (scene_node_i.value == node) {
-						GLTFNodeIndex node_index = scene_node_i.key;
-						Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index);
-						GLTFAnimation::Track track;
-						if (node_track_i) {
-							track = node_track_i->get();
-						}
-						track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
-						gltf_animation->get_tracks().insert(node_index, track);
-						break;
+			Node *godot_node = ap->get_parent()->get_node_or_null(orig_track_path);
+			for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) {
+				if (scene_node_i.value == godot_node) {
+					GLTFNodeIndex node_i = scene_node_i.key;
+					Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_i);
+					GLTFAnimation::Track track;
+					if (node_track_i) {
+						track = node_track_i->get();
 					}
+					track = _convert_animation_track(state, track, animation, track_i, node_i);
+					gltf_animation->get_tracks()[node_i] = track;
+					break;
 				}
 			}
 		}

+ 1 - 1
modules/gltf/gltf_document.h

@@ -357,7 +357,7 @@ private:
 	String interpolation_to_string(const GLTFAnimation::Interpolation p_interp);
 	GLTFAnimation::Track _convert_animation_track(Ref<GLTFState> state,
 			GLTFAnimation::Track p_track,
-			Ref<Animation> p_animation, Transform3D p_bone_rest,
+			Ref<Animation> p_animation,
 			int32_t p_track_i,
 			GLTFNodeIndex p_node_i);
 	Error _encode_buffer_bins(Ref<GLTFState> state, const String &p_path);