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Prevent unsaved inherited scenes from being detected as the 'placeholder' scene

MinusKube 3 years ago
parent
commit
5f8293db54
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/editor_node.cpp

+ 1 - 1
editor/editor_node.cpp

@@ -3751,7 +3751,7 @@ int EditorNode::new_scene() {
 	if (editor_data.get_edited_scene_count() > 1) {
 	if (editor_data.get_edited_scene_count() > 1) {
 		for (int i = 0; i < editor_data.get_edited_scene_count() - 1; i++) {
 		for (int i = 0; i < editor_data.get_edited_scene_count() - 1; i++) {
 			bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(i));
 			bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(i));
-			if (!unsaved && editor_data.get_scene_path(i).is_empty()) {
+			if (!unsaved && editor_data.get_scene_path(i).is_empty() && editor_data.get_edited_scene_root(i) == nullptr) {
 				editor_data.remove_scene(i);
 				editor_data.remove_scene(i);
 				idx--;
 				idx--;
 			}
 			}