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Make `Skeleton3D` bone simulator an internal child

A Thousand Ships 1 year ago
parent
commit
602a348ab1
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/3d/skeleton_3d.cpp

+ 1 - 1
scene/3d/skeleton_3d.cpp

@@ -300,7 +300,7 @@ void Skeleton3D::setup_simulator() {
 	simulator = sim;
 	sim->is_compat = true;
 	sim->set_active(false); // Don't run unneeded process.
-	add_child(simulator);
+	add_child(simulator, false, INTERNAL_MODE_BACK);
 	set_animate_physical_bones(animate_physical_bones);
 }
 #endif // _DISABLE_DEPRECATED