@@ -7364,7 +7364,6 @@ void AnimationTrackEditor::_update_snap_unit() {
}
if (timeline->is_using_fps()) {
- _clear_selection(true); // Needs to recreate a spinbox of the KeyEdit.
snap_unit = 1.0 / step->get_value();
} else {
if (fps_compat->is_pressed()) {