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@@ -108,7 +108,7 @@
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</methods>
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</methods>
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<members>
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<members>
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<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
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<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
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- Damps RigidBody's rotational forces.
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+ Damps RigidBody's rotational forces. If this value is different from -1.0 it will be added to any linear damp derived from the world or areas.
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See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
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See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
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</member>
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</member>
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<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3( 0, 0, 0 )">
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<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3( 0, 0, 0 )">
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@@ -162,7 +162,7 @@
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This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
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This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
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</member>
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</member>
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<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0">
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<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0">
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- The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden.
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+ The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0 it will be added to any linear damp derived from the world or areas.
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See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping.
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See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping.
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</member>
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</member>
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<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3( 0, 0, 0 )">
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<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3( 0, 0, 0 )">
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