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Fix stop button always enabled (issue #13933)

Waldson Patrício 7 years ago
parent
commit
606401331a
1 changed files with 4 additions and 1 deletions
  1. 4 1
      editor/editor_node.cpp

+ 4 - 1
editor/editor_node.cpp

@@ -1614,7 +1614,6 @@ void EditorNode::_resource_selected(const RES &p_res, const String &p_property)
 void EditorNode::_run(bool p_current, const String &p_custom) {
 
 	if (editor_run.get_status() == EditorRun::STATUS_PLAY) {
-
 		play_button->set_pressed(!_playing_edited);
 		play_scene_button->set_pressed(_playing_edited);
 		return;
@@ -1746,6 +1745,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
 		play_button->set_pressed(true);
 		play_button->set_icon(gui_base->get_icon("Reload", "EditorIcons"));
 	}
+	stop_button->set_disabled(false);
 
 	_playing_edited = p_current;
 }
@@ -2199,6 +2199,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
 			play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
 			play_custom_scene_button->set_pressed(false);
 			play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
+			stop_button->set_disabled(true);
+
 			if (bool(EDITOR_DEF("run/output/always_close_output_on_stop", true))) {
 				for (int i = 0; i < bottom_panel_items.size(); i++) {
 					if (bottom_panel_items[i].control == log) {
@@ -5128,6 +5130,7 @@ EditorNode::EditorNode() {
 	stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
 	stop_button->connect("pressed", this, "_menu_option", make_binds(RUN_STOP));
 	stop_button->set_tooltip(TTR("Stop the scene."));
+	stop_button->set_disabled(true);
 	stop_button->set_shortcut(ED_SHORTCUT("editor/stop", TTR("Stop"), KEY_F8));
 
 	run_native = memnew(EditorRunNative);