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Increase color preset slots

Tomás Antunes 6 years ago
parent
commit
606b56b5fb
2 changed files with 24 additions and 10 deletions
  1. 22 10
      scene/gui/color_picker.cpp
  2. 2 0
      scene/gui/color_picker.h

+ 22 - 10
scene/gui/color_picker.cpp

@@ -247,15 +247,19 @@ void ColorPicker::_update_color(bool p_update_sliders) {
 }
 
 void ColorPicker::_update_presets() {
+	presets_per_row = 10;
 	Size2 size = bt_add_preset->get_size();
-	Size2 preset_size = Size2(size.width * presets.size(), size.height);
+	Size2 preset_size = Size2(MIN(size.width * presets.size(), presets_per_row * size.width), size.height * (Math::ceil((float)presets.size() / presets_per_row)));
 	preset->set_custom_minimum_size(preset_size);
-
-	preset->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), Rect2(Point2(), preset_size), true);
+	preset_container->set_custom_minimum_size(preset_size);
+	preset->draw_rect(Rect2(Point2(), preset_size), Color(1, 1, 1, 0));
 
 	for (int i = 0; i < presets.size(); i++) {
-		preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]);
+		int x = (i % presets_per_row) * size.width;
+		int y = (Math::floor((float)i / presets_per_row)) * size.height;
+		preset->draw_rect(Rect2(Point2(x, y), size), presets[i]);
 	}
+	_notification(NOTIFICATION_VISIBILITY_CHANGED);
 }
 
 void ColorPicker::_text_type_toggled() {
@@ -288,8 +292,6 @@ void ColorPicker::add_preset(const Color &p_color) {
 		presets.push_back(p_color);
 	}
 	preset->update();
-	if (presets.size() == 10)
-		bt_add_preset->hide();
 
 #ifdef TOOLS_ENABLED
 	if (Engine::get_singleton()->is_editor_hint()) {
@@ -533,14 +535,20 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
 	Ref<InputEventMouseButton> bev = p_event;
 
 	if (bev.is_valid()) {
-
+		int index = 0;
 		if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
-			int index = bev->get_position().x / (preset->get_size().x / presets.size());
+			for (int i = 0; i < presets.size(); i++) {
+				int x = (i % presets_per_row) * bt_add_preset->get_size().x;
+				int y = (Math::floor((float)i / presets_per_row)) * bt_add_preset->get_size().y;
+				if (bev->get_position().x > x && bev->get_position().x < x + preset->get_size().x && bev->get_position().y > y && bev->get_position().y < y + preset->get_size().y) {
+					index = i;
+				}
+			}
 			set_pick_color(presets[index]);
 			_update_color();
 			emit_signal("color_changed", color);
 		} else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT && presets_enabled) {
-			int index = bev->get_position().x / (preset->get_size().x / presets.size());
+			index = bev->get_position().x / (preset->get_size().x / presets.size());
 			Color clicked_preset = presets[index];
 			erase_preset(clicked_preset);
 			emit_signal("preset_removed", clicked_preset);
@@ -841,6 +849,7 @@ ColorPicker::ColorPicker() :
 	add_child(preset_separator);
 
 	preset_container = memnew(HBoxContainer);
+	preset_container->set_h_size_flags(SIZE_EXPAND_FILL);
 	add_child(preset_container);
 
 	preset = memnew(TextureRect);
@@ -848,8 +857,11 @@ ColorPicker::ColorPicker() :
 	preset->connect("gui_input", this, "_preset_input");
 	preset->connect("draw", this, "_update_presets");
 
+	preset_container2 = memnew(HBoxContainer);
+	preset_container2->set_h_size_flags(SIZE_EXPAND_FILL);
+	add_child(preset_container2);
 	bt_add_preset = memnew(Button);
-	preset_container->add_child(bt_add_preset);
+	preset_container2->add_child(bt_add_preset);
 	bt_add_preset->set_tooltip(TTR("Add current color as a preset."));
 	bt_add_preset->connect("pressed", this, "_add_preset_pressed");
 }

+ 2 - 0
scene/gui/color_picker.h

@@ -54,6 +54,7 @@ private:
 	TextureRect *sample;
 	TextureRect *preset;
 	HBoxContainer *preset_container;
+	HBoxContainer *preset_container2;
 	HSeparator *preset_separator;
 	Button *bt_add_preset;
 	List<Color> presets;
@@ -68,6 +69,7 @@ private:
 	bool edit_alpha;
 	Size2i ms;
 	bool text_is_constructor;
+	int presets_per_row;
 
 	Color color;
 	bool raw_mode_enabled;