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Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix

Fix typo bug in heightmap shape
Rémi Verschelde 2 år sedan
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1 ändrade filer med 1 tillägg och 1 borttagningar
  1. 1 1
      servers/physics_3d/godot_shape_3d.cpp

+ 1 - 1
servers/physics_3d/godot_shape_3d.cpp

@@ -1996,7 +1996,7 @@ void GodotHeightMapShape3D::_get_cell(const Vector3 &p_point, int &r_x, int &r_y
 	Vector3 clamped_point(p_point);
 	clamped_point.x = CLAMP(p_point.x, pos_local.x, pos_local.x + shape_aabb.size.x);
 	clamped_point.y = CLAMP(p_point.y, pos_local.y, pos_local.y + shape_aabb.size.y);
-	clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.x + shape_aabb.size.z);
+	clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.z + shape_aabb.size.z);
 
 	r_x = (clamped_point.x < 0.0) ? (clamped_point.x - 0.5) : (clamped_point.x + 0.5);
 	r_y = (clamped_point.y < 0.0) ? (clamped_point.y - 0.5) : (clamped_point.y + 0.5);