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@@ -241,9 +241,9 @@ namespace Godot
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{
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return new Transform(basis, new Vector3
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(
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- origin[0] += basis.Row0.Dot(offset),
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- origin[1] += basis.Row1.Dot(offset),
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- origin[2] += basis.Row2.Dot(offset)
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+ origin[0] + basis.Row0.Dot(offset),
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+ origin[1] + basis.Row1.Dot(offset),
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+ origin[2] + basis.Row2.Dot(offset)
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));
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}
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