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Fix copyright headers for recently added files

Rémi Verschelde 5 years ago
parent
commit
60d486acc8

+ 2 - 2
platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
 /* a copy of this software and associated documentation files (the       */

+ 2 - 2
platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java

@@ -5,8 +5,8 @@
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
 /*                      https://godotengine.org                          */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
 /*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
 /* a copy of this software and associated documentation files (the       */

+ 1 - 1
platform/iphone/vulkan_context_iphone.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  vulkan_context_osx.h                                                 */
+/*  vulkan_context_iphone.h                                              */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */

+ 1 - 1
platform/iphone/vulkan_context_iphone.mm

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  vulkan_context_osx.mm                                                */
+/*  vulkan_context_iphone.mm                                             */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */

+ 30 - 0
platform/windows/display_server_windows.cpp

@@ -1,3 +1,33 @@
+/*************************************************************************/
+/*  display_server_windows.cpp                                           */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
 #include "display_server_windows.h"
 #include "display_server_windows.h"
 #include "core/io/marshalls.h"
 #include "core/io/marshalls.h"
 #include "main/main.h"
 #include "main/main.h"

+ 30 - 0
platform/windows/display_server_windows.h

@@ -1,3 +1,33 @@
+/*************************************************************************/
+/*  display_server_windows.h                                             */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
 #ifndef DISPLAY_SERVER_WINDOWS_H
 #ifndef DISPLAY_SERVER_WINDOWS_H
 #define DISPLAY_SERVER_WINDOWS_H
 #define DISPLAY_SERVER_WINDOWS_H
 
 

+ 1 - 1
scene/resources/sky_material.cpp

@@ -6,7 +6,7 @@
 /*                      https://godotengine.org                          */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
 /*************************************************************************/
 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
 /* a copy of this software and associated documentation files (the       */

+ 1 - 1
scene/resources/sky_material.h

@@ -6,7 +6,7 @@
 /*                      https://godotengine.org                          */
 /*                      https://godotengine.org                          */
 /*************************************************************************/
 /*************************************************************************/
 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md)    */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 /*                                                                       */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
 /* a copy of this software and associated documentation files (the       */

+ 3 - 1
servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp

@@ -29,9 +29,11 @@
 /*************************************************************************/
 /*************************************************************************/
 
 
 #include "rasterizer_effects_rd.h"
 #include "rasterizer_effects_rd.h"
+
 #include "core/os/os.h"
 #include "core/os/os.h"
 #include "core/project_settings.h"
 #include "core/project_settings.h"
-#include "cubemap_coeffs.h"
+
+#include "thirdparty/misc/cubemap_coeffs.h"
 
 
 static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
 static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
 	p_array[0] = p_basis.elements[0][0];
 	p_array[0] = p_basis.elements[0][0];

+ 4 - 0
thirdparty/README.md

@@ -360,6 +360,10 @@ Collection of single-file libraries used in Godot components.
   * Upstream: https://sourceforge.net/projects/polyclipping
   * Upstream: https://sourceforge.net/projects/polyclipping
   * Version: 6.4.2 + Godot changes (added optional exceptions handling)
   * Version: 6.4.2 + Godot changes (added optional exceptions handling)
   * License: BSL-1.0
   * License: BSL-1.0
+- `cubemap_coeffs.h`
+  * Upstream: https://research.activision.com/publications/archives/fast-filtering-of-reflection-probes
+    File coeffs_const_8.txt
+  * License: MIT
 - `fastlz.{c,h}`
 - `fastlz.{c,h}`
   * Upstream: https://github.com/ariya/FastLZ
   * Upstream: https://github.com/ariya/FastLZ
   * Version: git (f121734, 2007)
   * Version: git (f121734, 2007)

+ 0 - 0
servers/rendering/rasterizer_rd/cubemap_coeffs.h → thirdparty/misc/cubemap_coeffs.h