|
@@ -524,7 +524,7 @@ void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) {
|
|
|
|
|
|
//bilateral constraint between two dynamic objects
|
|
//bilateral constraint between two dynamic objects
|
|
void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
|
|
void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
|
|
- PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse) {
|
|
|
|
|
|
+ PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, real_t p_rollInfluence) {
|
|
|
|
|
|
real_t normalLenSqr = normal.length_squared();
|
|
real_t normalLenSqr = normal.length_squared();
|
|
//ERR_FAIL_COND( normalLenSqr < real_t(1.1));
|
|
//ERR_FAIL_COND( normalLenSqr < real_t(1.1));
|
|
@@ -582,8 +582,12 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
|
|
|
|
|
|
rel_vel = normal.dot(vel);
|
|
rel_vel = normal.dot(vel);
|
|
|
|
|
|
- //TODO: move this into proper structure
|
|
|
|
- real_t contactDamping = real_t(0.4);
|
|
|
|
|
|
+ // !BAS! We had this set to 0.4, in bullet its 0.2
|
|
|
|
+ // real_t contactDamping = real_t(0.2);
|
|
|
|
+
|
|
|
|
+ // !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based
|
|
|
|
+ // keeping in mind our anti roll factor
|
|
|
|
+ real_t contactDamping = s->get_step() / p_rollInfluence;
|
|
#define ONLY_USE_LINEAR_MASS
|
|
#define ONLY_USE_LINEAR_MASS
|
|
#ifdef ONLY_USE_LINEAR_MASS
|
|
#ifdef ONLY_USE_LINEAR_MASS
|
|
real_t massTerm = real_t(1.) / ((1.0 / mass) + b2invmass);
|
|
real_t massTerm = real_t(1.) / ((1.0 / mass) + b2invmass);
|
|
@@ -704,7 +708,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
|
|
|
|
|
|
_resolve_single_bilateral(s, wheelInfo.m_raycastInfo.m_contactPointWS,
|
|
_resolve_single_bilateral(s, wheelInfo.m_raycastInfo.m_contactPointWS,
|
|
wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
|
|
wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
|
|
- m_axle[i], m_sideImpulse[i]);
|
|
|
|
|
|
+ m_axle[i], m_sideImpulse[i], wheelInfo.m_rollInfluence);
|
|
|
|
|
|
m_sideImpulse[i] *= sideFrictionStiffness2;
|
|
m_sideImpulse[i] *= sideFrictionStiffness2;
|
|
}
|
|
}
|