Browse Source

Fix incorrect skin deduplication when using named binds

Lyuma 4 years ago
parent
commit
60f620411e
1 changed files with 3 additions and 0 deletions
  1. 3 0
      modules/gltf/gltf_document.cpp

+ 3 - 0
modules/gltf/gltf_document.cpp

@@ -4390,6 +4390,9 @@ bool GLTFDocument::_skins_are_same(const Ref<Skin> skin_a, const Ref<Skin> skin_
 		if (skin_a->get_bind_bone(i) != skin_b->get_bind_bone(i)) {
 			return false;
 		}
+		if (skin_a->get_bind_name(i) != skin_b->get_bind_name(i)) {
+			return false;
+		}
 
 		Transform a_xform = skin_a->get_bind_pose(i);
 		Transform b_xform = skin_b->get_bind_pose(i);