Browse Source

Remove obsolete ANDROID_NATIVE_ACTIVITY

Bastiaan Olij 6 years ago
parent
commit
6105a8beb1

+ 0 - 3
platform/android/SCsub

@@ -10,9 +10,7 @@ from detect import get_ndk_version
 android_files = [
 
     'os_android.cpp',
-    'godot_android.cpp',
     'file_access_android.cpp',
-    'dir_access_android.cpp',
     'audio_driver_opensl.cpp',
     'file_access_jandroid.cpp',
     'dir_access_jandroid.cpp',
@@ -25,7 +23,6 @@ android_files = [
 
 thirdparty_files = [
     'ifaddrs_android.cpp',
-    'android_native_app_glue.c',
     'cpu-features.c',
 ]
 

+ 0 - 437
platform/android/android_native_app_glue.c

@@ -1,437 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#ifdef ANDROID_NATIVE_ACTIVITY
-
-#include <jni.h>
-
-
-#include <errno.h>
-#include <string.h>
-#include <unistd.h>
-#include <sys/resource.h>
-
-#include "android_native_app_glue.h"
-#include <android/log.h>
-
-#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
-
-static void free_saved_state(struct android_app* android_app) {
-    pthread_mutex_lock(&android_app->mutex);
-    if (android_app->savedState != NULL) {
-        free(android_app->savedState);
-        android_app->savedState = NULL;
-        android_app->savedStateSize = 0;
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-}
-
-int8_t android_app_read_cmd(struct android_app* android_app) {
-    int8_t cmd;
-    if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
-        switch (cmd) {
-            case APP_CMD_SAVE_STATE:
-                free_saved_state(android_app);
-                break;
-        }
-        return cmd;
-    } else {
-        LOGI("No data on command pipe!");
-    }
-    return -1;
-}
-
-static void print_cur_config(struct android_app* android_app) {
-    char lang[2], country[2];
-    AConfiguration_getLanguage(android_app->config, lang);
-    AConfiguration_getCountry(android_app->config, country);
-
-    LOGI("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
-            "keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
-            "modetype=%d modenight=%d",
-            AConfiguration_getMcc(android_app->config),
-            AConfiguration_getMnc(android_app->config),
-            lang[0], lang[1], country[0], country[1],
-            AConfiguration_getOrientation(android_app->config),
-            AConfiguration_getTouchscreen(android_app->config),
-            AConfiguration_getDensity(android_app->config),
-            AConfiguration_getKeyboard(android_app->config),
-            AConfiguration_getNavigation(android_app->config),
-            AConfiguration_getKeysHidden(android_app->config),
-            AConfiguration_getNavHidden(android_app->config),
-            AConfiguration_getSdkVersion(android_app->config),
-            AConfiguration_getScreenSize(android_app->config),
-            AConfiguration_getScreenLong(android_app->config),
-            AConfiguration_getUiModeType(android_app->config),
-            AConfiguration_getUiModeNight(android_app->config));
-}
-
-void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
-    switch (cmd) {
-        case APP_CMD_INPUT_CHANGED:
-            LOGI("APP_CMD_INPUT_CHANGED\n");
-            pthread_mutex_lock(&android_app->mutex);
-            if (android_app->inputQueue != NULL) {
-                AInputQueue_detachLooper(android_app->inputQueue);
-            }
-            android_app->inputQueue = android_app->pendingInputQueue;
-            if (android_app->inputQueue != NULL) {
-                LOGI("Attaching input queue to looper");
-                AInputQueue_attachLooper(android_app->inputQueue,
-                        android_app->looper, LOOPER_ID_INPUT, NULL,
-                        &android_app->inputPollSource);
-            }
-            pthread_cond_broadcast(&android_app->cond);
-            pthread_mutex_unlock(&android_app->mutex);
-            break;
-
-        case APP_CMD_INIT_WINDOW:
-            LOGI("APP_CMD_INIT_WINDOW\n");
-            pthread_mutex_lock(&android_app->mutex);
-            android_app->window = android_app->pendingWindow;
-            pthread_cond_broadcast(&android_app->cond);
-            pthread_mutex_unlock(&android_app->mutex);
-            break;
-
-        case APP_CMD_TERM_WINDOW:
-            LOGI("APP_CMD_TERM_WINDOW\n");
-            pthread_cond_broadcast(&android_app->cond);
-            break;
-
-        case APP_CMD_RESUME:
-        case APP_CMD_START:
-        case APP_CMD_PAUSE:
-        case APP_CMD_STOP:
-            LOGI("activityState=%d\n", cmd);
-            pthread_mutex_lock(&android_app->mutex);
-            android_app->activityState = cmd;
-            pthread_cond_broadcast(&android_app->cond);
-            pthread_mutex_unlock(&android_app->mutex);
-            break;
-
-        case APP_CMD_CONFIG_CHANGED:
-            LOGI("APP_CMD_CONFIG_CHANGED\n");
-            AConfiguration_fromAssetManager(android_app->config,
-                    android_app->activity->assetManager);
-            print_cur_config(android_app);
-            break;
-
-        case APP_CMD_DESTROY:
-            LOGI("APP_CMD_DESTROY\n");
-            android_app->destroyRequested = 1;
-            break;
-    }
-}
-
-void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
-    switch (cmd) {
-        case APP_CMD_TERM_WINDOW:
-            LOGI("APP_CMD_TERM_WINDOW\n");
-            pthread_mutex_lock(&android_app->mutex);
-            android_app->window = NULL;
-            pthread_cond_broadcast(&android_app->cond);
-            pthread_mutex_unlock(&android_app->mutex);
-            break;
-
-        case APP_CMD_SAVE_STATE:
-            LOGI("APP_CMD_SAVE_STATE\n");
-            pthread_mutex_lock(&android_app->mutex);
-            android_app->stateSaved = 1;
-            pthread_cond_broadcast(&android_app->cond);
-            pthread_mutex_unlock(&android_app->mutex);
-            break;
-
-        case APP_CMD_RESUME:
-            free_saved_state(android_app);
-            break;
-    }
-}
-
-void app_dummy() {
-
-}
-
-static void android_app_destroy(struct android_app* android_app) {
-    LOGI("android_app_destroy!");
-    free_saved_state(android_app);
-    pthread_mutex_lock(&android_app->mutex);
-    if (android_app->inputQueue != NULL) {
-        AInputQueue_detachLooper(android_app->inputQueue);
-    }
-    AConfiguration_delete(android_app->config);
-    android_app->destroyed = 1;
-    pthread_cond_broadcast(&android_app->cond);
-    pthread_mutex_unlock(&android_app->mutex);
-    // Can't touch android_app object after this.
-}
-
-static void process_input(struct android_app* app, struct android_poll_source* source) {
-    AInputEvent* event = NULL;
-    if (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
-        LOGI("New input event: type=%d\n", AInputEvent_getType(event));
-        if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
-            return;
-        }
-        int32_t handled = 0;
-        if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
-        AInputQueue_finishEvent(app->inputQueue, event, handled);
-    } else {
-        LOGI("Failure reading next input event: %s\n", strerror(errno));
-    }
-}
-
-static void process_cmd(struct android_app* app, struct android_poll_source* source) {
-    int8_t cmd = android_app_read_cmd(app);
-    android_app_pre_exec_cmd(app, cmd);
-    if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
-    android_app_post_exec_cmd(app, cmd);
-}
-
-static void* android_app_entry(void* param) {
-    struct android_app* android_app = (struct android_app*)param;
-
-    android_app->config = AConfiguration_new();
-    AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
-
-    print_cur_config(android_app);
-
-    android_app->cmdPollSource.id = LOOPER_ID_MAIN;
-    android_app->cmdPollSource.app = android_app;
-    android_app->cmdPollSource.process = process_cmd;
-    android_app->inputPollSource.id = LOOPER_ID_INPUT;
-    android_app->inputPollSource.app = android_app;
-    android_app->inputPollSource.process = process_input;
-
-    ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
-    ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
-            &android_app->cmdPollSource);
-    android_app->looper = looper;
-
-    pthread_mutex_lock(&android_app->mutex);
-    android_app->running = 1;
-    pthread_cond_broadcast(&android_app->cond);
-    pthread_mutex_unlock(&android_app->mutex);
-
-    android_main(android_app);
-
-    android_app_destroy(android_app);
-    return NULL;
-}
-
-// --------------------------------------------------------------------
-// Native activity interaction (called from main thread)
-// --------------------------------------------------------------------
-
-static struct android_app* android_app_create(ANativeActivity* activity,
-        void* savedState, size_t savedStateSize) {
-    struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
-    memset(android_app, 0, sizeof(struct android_app));
-    android_app->activity = activity;
-
-    pthread_mutex_init(&android_app->mutex, NULL);
-    pthread_cond_init(&android_app->cond, NULL);
-
-    if (savedState != NULL) {
-        android_app->savedState = malloc(savedStateSize);
-        android_app->savedStateSize = savedStateSize;
-        memcpy(android_app->savedState, savedState, savedStateSize);
-    }
-
-    int msgpipe[2];
-    if (pipe(msgpipe)) {
-        LOGI("could not create pipe: %s", strerror(errno));
-    }
-    android_app->msgread = msgpipe[0];
-    android_app->msgwrite = msgpipe[1];
-
-    pthread_attr_t attr; 
-    pthread_attr_init(&attr);
-    pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
-    pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
-
-    // Wait for thread to start.
-    pthread_mutex_lock(&android_app->mutex);
-    while (!android_app->running) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-
-    return android_app;
-}
-
-static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
-    if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
-        LOGI("Failure writing android_app cmd: %s\n", strerror(errno));
-    }
-}
-
-static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
-    pthread_mutex_lock(&android_app->mutex);
-    android_app->pendingInputQueue = inputQueue;
-    android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
-    while (android_app->inputQueue != android_app->pendingInputQueue) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-}
-
-static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
-    pthread_mutex_lock(&android_app->mutex);
-    if (android_app->pendingWindow != NULL) {
-        android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
-    }
-    android_app->pendingWindow = window;
-    if (window != NULL) {
-        android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
-    }
-    while (android_app->window != android_app->pendingWindow) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-}
-
-static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
-    pthread_mutex_lock(&android_app->mutex);
-    android_app_write_cmd(android_app, cmd);
-    while (android_app->activityState != cmd) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-}
-
-static void android_app_free(struct android_app* android_app) {
-    pthread_mutex_lock(&android_app->mutex);
-    android_app_write_cmd(android_app, APP_CMD_DESTROY);
-    while (!android_app->destroyed) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-    pthread_mutex_unlock(&android_app->mutex);
-
-    close(android_app->msgread);
-    close(android_app->msgwrite);
-    pthread_cond_destroy(&android_app->cond);
-    pthread_mutex_destroy(&android_app->mutex);
-    free(android_app);
-}
-
-static void onDestroy(ANativeActivity* activity) {
-    LOGI("Destroy: %p\n", activity);
-    android_app_free((struct android_app*)activity->instance);
-}
-
-static void onStart(ANativeActivity* activity) {
-    LOGI("Start: %p\n", activity);
-    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
-}
-
-static void onResume(ANativeActivity* activity) {
-    LOGI("Resume: %p\n", activity);
-    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
-}
-
-static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
-    struct android_app* android_app = (struct android_app*)activity->instance;
-    void* savedState = NULL;
-
-    LOGI("SaveInstanceState: %p\n", activity);
-    pthread_mutex_lock(&android_app->mutex);
-    android_app->stateSaved = 0;
-    android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
-    while (!android_app->stateSaved) {
-        pthread_cond_wait(&android_app->cond, &android_app->mutex);
-    }
-
-    if (android_app->savedState != NULL) {
-        savedState = android_app->savedState;
-        *outLen = android_app->savedStateSize;
-        android_app->savedState = NULL;
-        android_app->savedStateSize = 0;
-    }
-
-    pthread_mutex_unlock(&android_app->mutex);
-
-    return savedState;
-}
-
-static void onPause(ANativeActivity* activity) {
-    LOGI("Pause: %p\n", activity);
-    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
-}
-
-static void onStop(ANativeActivity* activity) {
-    LOGI("Stop: %p\n", activity);
-    android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
-}
-
-static void onConfigurationChanged(ANativeActivity* activity) {
-    struct android_app* android_app = (struct android_app*)activity->instance;
-    LOGI("ConfigurationChanged: %p\n", activity);
-    android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
-}
-
-static void onLowMemory(ANativeActivity* activity) {
-    struct android_app* android_app = (struct android_app*)activity->instance;
-    LOGI("LowMemory: %p\n", activity);
-    android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
-}
-
-static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
-    LOGI("WindowFocusChanged: %p -- %d\n", activity, focused);
-    android_app_write_cmd((struct android_app*)activity->instance,
-            focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
-}
-
-static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
-    LOGI("NativeWindowCreated: %p -- %p\n", activity, window);
-    android_app_set_window((struct android_app*)activity->instance, window);
-}
-
-static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
-    LOGI("NativeWindowDestroyed: %p -- %p\n", activity, window);
-    android_app_set_window((struct android_app*)activity->instance, NULL);
-}
-
-static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
-    LOGI("InputQueueCreated: %p -- %p\n", activity, queue);
-    android_app_set_input((struct android_app*)activity->instance, queue);
-}
-
-static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
-    LOGI("InputQueueDestroyed: %p -- %p\n", activity, queue);
-    android_app_set_input((struct android_app*)activity->instance, NULL);
-}
-
-void ANativeActivity_onCreate(ANativeActivity* activity,
-        void* savedState, size_t savedStateSize) {
-    LOGI("Creating: %p\n", activity);
-    activity->callbacks->onDestroy = onDestroy;
-    activity->callbacks->onStart = onStart;
-    activity->callbacks->onResume = onResume;
-    activity->callbacks->onSaveInstanceState = onSaveInstanceState;
-    activity->callbacks->onPause = onPause;
-    activity->callbacks->onStop = onStop;
-    activity->callbacks->onConfigurationChanged = onConfigurationChanged;
-    activity->callbacks->onLowMemory = onLowMemory;
-    activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
-    activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
-    activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
-    activity->callbacks->onInputQueueCreated = onInputQueueCreated;
-    activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
-
-    activity->instance = android_app_create(activity, savedState, savedStateSize);
-}
-#endif

+ 0 - 351
platform/android/android_native_app_glue.h

@@ -1,351 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#ifndef _ANDROID_NATIVE_APP_GLUE_H
-#define _ANDROID_NATIVE_APP_GLUE_H
-#ifdef ANDROID_NATIVE_ACTIVITY
-
-#include <poll.h>
-#include <pthread.h>
-#include <sched.h>
-
-#include <android/configuration.h>
-#include <android/looper.h>
-#include <android/native_activity.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * The native activity interface provided by <android/native_activity.h>
- * is based on a set of application-provided callbacks that will be called
- * by the Activity's main thread when certain events occur.
- *
- * This means that each one of this callbacks _should_ _not_ block, or they
- * risk having the system force-close the application. This programming
- * model is direct, lightweight, but constraining.
- *
- * The 'threaded_native_app' static library is used to provide a different
- * execution model where the application can implement its own main event
- * loop in a different thread instead. Here's how it works:
- *
- * 1/ The application must provide a function named "android_main()" that
- *    will be called when the activity is created, in a new thread that is
- *    distinct from the activity's main thread.
- *
- * 2/ android_main() receives a pointer to a valid "android_app" structure
- *    that contains references to other important objects, e.g. the
- *    ANativeActivity obejct instance the application is running in.
- *
- * 3/ the "android_app" object holds an ALooper instance that already
- *    listens to two important things:
- *
- *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
- *        declarations below.
- *
- *      - input events coming from the AInputQueue attached to the activity.
- *
- *    Each of these correspond to an ALooper identifier returned by
- *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
- *    respectively.
- *
- *    Your application can use the same ALooper to listen to additional
- *    file-descriptors.  They can either be callback based, or with return
- *    identifiers starting with LOOPER_ID_USER.
- *
- * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
- *    the returned data will point to an android_poll_source structure.  You
- *    can call the process() function on it, and fill in android_app->onAppCmd
- *    and android_app->onInputEvent to be called for your own processing
- *    of the event.
- *
- *    Alternatively, you can call the low-level functions to read and process
- *    the data directly...  look at the process_cmd() and process_input()
- *    implementations in the glue to see how to do this.
- *
- * See the sample named "native-activity" that comes with the NDK with a
- * full usage example.  Also look at the JavaDoc of NativeActivity.
- */
-
-struct android_app;
-
-/**
- * Data associated with an ALooper fd that will be returned as the "outData"
- * when that source has data ready.
- */
-struct android_poll_source {
-    // The identifier of this source.  May be LOOPER_ID_MAIN or
-    // LOOPER_ID_INPUT.
-    int32_t id;
-
-    // The android_app this ident is associated with.
-    struct android_app* app;
-
-    // Function to call to perform the standard processing of data from
-    // this source.
-    void (*process)(struct android_app* app, struct android_poll_source* source);
-};
-
-/**
- * This is the interface for the standard glue code of a threaded
- * application.  In this model, the application's code is running
- * in its own thread separate from the main thread of the process.
- * It is not required that this thread be associated with the Java
- * VM, although it will need to be in order to make JNI calls any
- * Java objects.
- */
-struct android_app {
-    // The application can place a pointer to its own state object
-    // here if it likes.
-    void* userData;
-
-    // Fill this in with the function to process main app commands (APP_CMD_*)
-    void (*onAppCmd)(struct android_app* app, int32_t cmd);
-
-    // Fill this in with the function to process input events.  At this point
-    // the event has already been pre-dispatched, and it will be finished upon
-    // return.  Return 1 if you have handled the event, 0 for any default
-    // dispatching.
-    int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
-
-    // The ANativeActivity object instance that this app is running in.
-    ANativeActivity* activity;
-
-    // The current configuration the app is running in.
-    AConfiguration* config;
-
-    // This is the last instance's saved state, as provided at creation time.
-    // It is NULL if there was no state.  You can use this as you need; the
-    // memory will remain around until you call android_app_exec_cmd() for
-    // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
-    // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
-    // at which point they will be initialized to NULL and you can malloc your
-    // state and place the information here.  In that case the memory will be
-    // freed for you later.
-    void* savedState;
-    size_t savedStateSize;
-
-    // The ALooper associated with the app's thread.
-    ALooper* looper;
-
-    // When non-NULL, this is the input queue from which the app will
-    // receive user input events.
-    AInputQueue* inputQueue;
-
-    // When non-NULL, this is the window surface that the app can draw in.
-    ANativeWindow* window;
-
-    // Current content rectangle of the window; this is the area where the
-    // window's content should be placed to be seen by the user.
-    ARect contentRect;
-
-    // Current state of the app's activity.  May be either APP_CMD_START,
-    // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
-    int activityState;
-
-    // This is non-zero when the application's NativeActivity is being
-    // destroyed and waiting for the app thread to complete.
-    int destroyRequested;
-
-    // -------------------------------------------------
-    // Below are "private" implementation of the glue code.
-
-    pthread_mutex_t mutex;
-    pthread_cond_t cond;
-
-    int msgread;
-    int msgwrite;
-
-    pthread_t thread;
-
-    struct android_poll_source cmdPollSource;
-    struct android_poll_source inputPollSource;
-
-    int running;
-    int stateSaved;
-    int destroyed;
-    int redrawNeeded;
-    AInputQueue* pendingInputQueue;
-    ANativeWindow* pendingWindow;
-    ARect pendingContentRect;
-};
-
-enum {
-    /**
-     * Looper data ID of commands coming from the app's main thread, which
-     * is returned as an identifier from ALooper_pollOnce().  The data for this
-     * identifier is a pointer to an android_poll_source structure.
-     * These can be retrieved and processed with android_app_read_cmd()
-     * and android_app_exec_cmd().
-     */
-    LOOPER_ID_MAIN = 1,
-
-    /**
-     * Looper data ID of events coming from the AInputQueue of the
-     * application's window, which is returned as an identifier from
-     * ALooper_pollOnce().  The data for this identifier is a pointer to an
-     * android_poll_source structure.  These can be read via the inputQueue
-     * object of android_app.
-     */
-    LOOPER_ID_INPUT = 2,
-
-    /**
-     * Start of user-defined ALooper identifiers.
-     */
-    LOOPER_ID_USER = 3,
-};
-
-enum {
-    /**
-     * Command from main thread: the AInputQueue has changed.  Upon processing
-     * this command, android_app->inputQueue will be updated to the new queue
-     * (or NULL).
-     */
-    APP_CMD_INPUT_CHANGED,
-
-    /**
-     * Command from main thread: a new ANativeWindow is ready for use.  Upon
-     * receiving this command, android_app->window will contain the new window
-     * surface.
-     */
-    APP_CMD_INIT_WINDOW,
-
-    /**
-     * Command from main thread: the existing ANativeWindow needs to be
-     * terminated.  Upon receiving this command, android_app->window still
-     * contains the existing window; after calling android_app_exec_cmd
-     * it will be set to NULL.
-     */
-    APP_CMD_TERM_WINDOW,
-
-    /**
-     * Command from main thread: the current ANativeWindow has been resized.
-     * Please redraw with its new size.
-     */
-    APP_CMD_WINDOW_RESIZED,
-
-    /**
-     * Command from main thread: the system needs that the current ANativeWindow
-     * be redrawn.  You should redraw the window before handing this to
-     * android_app_exec_cmd() in order to avoid transient drawing glitches.
-     */
-    APP_CMD_WINDOW_REDRAW_NEEDED,
-
-    /**
-     * Command from main thread: the content area of the window has changed,
-     * such as from the soft input window being shown or hidden.  You can
-     * find the new content rect in android_app::contentRect.
-     */
-    APP_CMD_CONTENT_RECT_CHANGED,
-
-    /**
-     * Command from main thread: the app's activity window has gained
-     * input focus.
-     */
-    APP_CMD_GAINED_FOCUS,
-
-    /**
-     * Command from main thread: the app's activity window has lost
-     * input focus.
-     */
-    APP_CMD_LOST_FOCUS,
-
-    /**
-     * Command from main thread: the current device configuration has changed.
-     */
-    APP_CMD_CONFIG_CHANGED,
-
-    /**
-     * Command from main thread: the system is running low on memory.
-     * Try to reduce your memory use.
-     */
-    APP_CMD_LOW_MEMORY,
-
-    /**
-     * Command from main thread: the app's activity has been started.
-     */
-    APP_CMD_START,
-
-    /**
-     * Command from main thread: the app's activity has been resumed.
-     */
-    APP_CMD_RESUME,
-
-    /**
-     * Command from main thread: the app should generate a new saved state
-     * for itself, to restore from later if needed.  If you have saved state,
-     * allocate it with malloc and place it in android_app.savedState with
-     * the size in android_app.savedStateSize.  The will be freed for you
-     * later.
-     */
-    APP_CMD_SAVE_STATE,
-
-    /**
-     * Command from main thread: the app's activity has been paused.
-     */
-    APP_CMD_PAUSE,
-
-    /**
-     * Command from main thread: the app's activity has been stopped.
-     */
-    APP_CMD_STOP,
-
-    /**
-     * Command from main thread: the app's activity is being destroyed,
-     * and waiting for the app thread to clean up and exit before proceeding.
-     */
-    APP_CMD_DESTROY,
-};
-
-/**
- * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
- * app command message.
- */
-int8_t android_app_read_cmd(struct android_app* android_app);
-
-/**
- * Call with the command returned by android_app_read_cmd() to do the
- * initial pre-processing of the given command.  You can perform your own
- * actions for the command after calling this function.
- */
-void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
-
-/**
- * Call with the command returned by android_app_read_cmd() to do the
- * final post-processing of the given command.  You must have done your own
- * actions for the command before calling this function.
- */
-void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
-
-/**
- * Dummy function you can call to ensure glue code isn't stripped.
- */
-void app_dummy();
-
-/**
- * This is the function that application code must implement, representing
- * the main entry to the app.
- */
-extern void android_main(struct android_app* app);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _ANDROID_NATIVE_APP_GLUE_H */
-#endif

+ 0 - 4
platform/android/audio_driver_jandroid.cpp

@@ -34,8 +34,6 @@
 #include "core/project_settings.h"
 #include "thread_jandroid.h"
 
-#ifndef ANDROID_NATIVE_ACTIVITY
-
 AudioDriverAndroid *AudioDriverAndroid::s_ad = NULL;
 
 jobject AudioDriverAndroid::io;
@@ -204,5 +202,3 @@ AudioDriverAndroid::AudioDriverAndroid() {
 	s_ad = this;
 	active = false;
 }
-
-#endif

+ 0 - 3
platform/android/audio_driver_jandroid.h

@@ -33,8 +33,6 @@
 
 #include "servers/audio_server.h"
 
-#ifndef ANDROID_NATIVE_ACTIVITY
-
 #include "java_glue.h"
 
 class AudioDriverAndroid : public AudioDriver {
@@ -78,5 +76,4 @@ public:
 	AudioDriverAndroid();
 };
 
-#endif
 #endif // AUDIO_DRIVER_ANDROID_H

+ 0 - 190
platform/android/dir_access_android.cpp

@@ -1,190 +0,0 @@
-/*************************************************************************/
-/*  dir_access_android.cpp                                               */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#ifdef ANDROID_NATIVE_ACTIVITY
-#include "dir_access_android.h"
-#include "file_access_android.h"
-
-DirAccess *DirAccessAndroid::create_fs() {
-
-	return memnew(DirAccessAndroid);
-}
-
-Error DirAccessAndroid::list_dir_begin() {
-
-	list_dir_end();
-
-	AAssetDir *aad = AAssetManager_openDir(FileAccessAndroid::asset_manager, current_dir.utf8().get_data());
-	if (!aad)
-		return ERR_CANT_OPEN; //nothing
-
-	return OK;
-}
-
-String DirAccessAndroid::get_next() {
-
-	const char *fn = AAssetDir_getNextFileName(aad);
-	if (!fn)
-		return "";
-	String s;
-	s.parse_utf8(fn);
-	current = s;
-	return s;
-}
-
-bool DirAccessAndroid::current_is_dir() const {
-
-	String sd;
-	if (current_dir == "")
-		sd = current;
-	else
-		sd = current_dir + "/" + current;
-
-	AAssetDir *aad2 = AAssetManager_openDir(FileAccessAndroid::asset_manager, sd.utf8().get_data());
-	if (aad2) {
-
-		AAssetDir_close(aad2);
-		return true;
-	}
-
-	return false;
-}
-
-bool DirAccessAndroid::current_is_hidden() const {
-	return current != "." && current != ".." && current.begins_with(".");
-}
-
-void DirAccessAndroid::list_dir_end() {
-
-	if (aad == NULL)
-		return;
-
-	AAssetDir_close(aad);
-	aad = NULL;
-}
-
-int DirAccessAndroid::get_drive_count() {
-
-	return 0;
-}
-
-String DirAccessAndroid::get_drive(int p_drive) {
-
-	return "";
-}
-
-Error DirAccessAndroid::change_dir(String p_dir) {
-
-	p_dir = p_dir.simplify_path();
-
-	if (p_dir == "" || p_dir == "." || (p_dir == ".." && current_dir == ""))
-		return OK;
-
-	String new_dir;
-
-	if (p_dir.begins_with("/"))
-		new_dir = p_dir.substr(1, p_dir.length());
-	else if (p_dir.begins_with("res://"))
-		new_dir = p_dir.substr(6, p_dir.length());
-	else //relative
-		new_dir = new_dir + "/" + p_dir;
-
-	//test if newdir exists
-	new_dir = new_dir.simplify_path();
-
-	AAssetDir *aad = AAssetManager_openDir(FileAccessAndroid::asset_manager, new_dir.utf8().get_data());
-	if (aad) {
-
-		current_dir = new_dir;
-		AAssetDir_close(aad);
-		return OK;
-	}
-
-	return ERR_INVALID_PARAMETER;
-}
-
-String DirAccessAndroid::get_current_dir() {
-
-	return "/" + current_dir;
-}
-
-bool DirAccessAndroid::file_exists(String p_file) {
-
-	String sd;
-	if (current_dir == "")
-		sd = p_file;
-	else
-		sd = current_dir + "/" + p_file;
-
-	AAsset *a = AAssetManager_open(FileAccessAndroid::asset_manager, sd.utf8().get_data(), AASSET_MODE_STREAMING);
-	if (a) {
-		AAsset_close(a);
-		return true;
-	}
-
-	return false;
-}
-
-Error DirAccessAndroid::make_dir(String p_dir) {
-
-	ERR_FAIL_V(ERR_UNAVAILABLE);
-}
-
-Error DirAccessAndroid::rename(String p_from, String p_to) {
-
-	ERR_FAIL_V(ERR_UNAVAILABLE);
-}
-
-Error DirAccessAndroid::remove(String p_name) {
-
-	ERR_FAIL_V(ERR_UNAVAILABLE);
-}
-
-//FileType get_file_type() const;
-size_t DirAccessAndroid::get_space_left() {
-
-	return 0;
-}
-
-void DirAccessAndroid::make_default() {
-
-	instance_func = create_fs;
-}
-
-DirAccessAndroid::DirAccessAndroid() {
-
-	aad = NULL;
-}
-
-DirAccessAndroid::~DirAccessAndroid() {
-
-	list_dir_end();
-}
-#endif

+ 0 - 80
platform/android/dir_access_android.h

@@ -1,80 +0,0 @@
-/*************************************************************************/
-/*  dir_access_android.h                                                 */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#ifndef DIR_ACCESS_ANDROID_H
-#define DIR_ACCESS_ANDROID_H
-
-#ifdef ANDROID_NATIVE_ACTIVITY
-
-#include "core/os/dir_access.h"
-#include <android/asset_manager.h>
-#include <android/log.h>
-#include <android_native_app_glue.h>
-#include <stdio.h>
-
-class DirAccessAndroid : public DirAccess {
-
-	AAssetDir *aad;
-	String current_dir;
-	String current;
-
-	static DirAccess *create_fs();
-
-public:
-	virtual Error list_dir_begin(); ///< This starts dir listing
-	virtual String get_next();
-	virtual bool current_is_dir() const;
-	virtual bool current_is_hidden() const;
-	virtual void list_dir_end(); ///<
-
-	virtual int get_drive_count();
-	virtual String get_drive(int p_drive);
-
-	virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
-	virtual String get_current_dir(); ///< return current dir location
-
-	virtual bool file_exists(String p_file);
-
-	virtual Error make_dir(String p_dir);
-
-	virtual Error rename(String p_from, String p_to);
-	virtual Error remove(String p_name);
-
-	//virtual FileType get_file_type() const;
-	size_t get_space_left();
-
-	static void make_default();
-
-	DirAccessAndroid();
-	~DirAccessAndroid();
-};
-
-#endif
-#endif // DIR_ACCESS_ANDROID_H

+ 0 - 3
platform/android/dir_access_jandroid.cpp

@@ -28,8 +28,6 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef ANDROID_NATIVE_ACTIVITY
-
 #include "dir_access_jandroid.h"
 #include "core/print_string.h"
 #include "file_access_jandroid.h"
@@ -245,4 +243,3 @@ DirAccessJAndroid::~DirAccessJAndroid() {
 
 	list_dir_end();
 }
-#endif

+ 0 - 3
platform/android/dir_access_jandroid.h

@@ -31,8 +31,6 @@
 #ifndef DIR_ACCESS_JANDROID_H
 #define DIR_ACCESS_JANDROID_H
 
-#ifndef ANDROID_NATIVE_ACTIVITY
-
 #include "core/os/dir_access.h"
 #include "java_glue.h"
 #include <stdio.h>
@@ -87,4 +85,3 @@ public:
 };
 
 #endif // DIR_ACCESS_JANDROID_H
-#endif

+ 0 - 4
platform/android/file_access_jandroid.cpp

@@ -28,8 +28,6 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef ANDROID_NATIVE_ACTIVITY
-
 #include "file_access_jandroid.h"
 #include "core/os/os.h"
 #include "thread_jandroid.h"
@@ -212,5 +210,3 @@ FileAccessJAndroid::~FileAccessJAndroid() {
 	if (is_open())
 		close();
 }
-
-#endif

+ 0 - 4
platform/android/file_access_jandroid.h

@@ -31,8 +31,6 @@
 #ifndef FILE_ACCESS_JANDROID_H
 #define FILE_ACCESS_JANDROID_H
 
-#ifndef ANDROID_NATIVE_ACTIVITY
-
 #include "core/os/file_access.h"
 #include "java_glue.h"
 class FileAccessJAndroid : public FileAccess {
@@ -81,6 +79,4 @@ public:
 	~FileAccessJAndroid();
 };
 
-#endif
-
 #endif // FILE_ACCESS_JANDROID_H

+ 0 - 937
platform/android/godot_android.cpp

@@ -1,937 +0,0 @@
-/*************************************************************************/
-/*  godot_android.cpp                                                    */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#ifdef ANDROID_NATIVE_ACTIVITY
-
-#include "core/engine.h"
-#include "core/project_settings.h"
-#include "file_access_android.h"
-#include "main/main.h"
-#include "os_android.h"
-
-#include <EGL/egl.h>
-#include <android/log.h>
-#include <android/sensor.h>
-#include <android/window.h>
-#include <android_native_app_glue.h>
-#include <errno.h>
-#include <jni.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-
-#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "godot", __VA_ARGS__))
-#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "godot", __VA_ARGS__))
-
-extern "C" {
-JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv *env, jobject obj, jstring name, jobject p_object);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerMethod(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args);
-JNIEXPORT jstring JNICALL Java_org_godotengine_godot_Godot_getGlobal(JNIEnv *env, jobject obj, jstring path);
-};
-
-class JNISingleton : public Object {
-
-	GDCLASS(JNISingleton, Object);
-
-	struct MethodData {
-
-		jmethodID method;
-		Variant::Type ret_type;
-		Vector<Variant::Type> argtypes;
-	};
-
-	jobject instance;
-	Map<StringName, MethodData> method_map;
-	JNIEnv *env;
-
-public:
-	void update_env(JNIEnv *p_env) { env = p_env; }
-
-	virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
-
-		r_error.error = Variant::CallError::CALL_OK;
-
-		Map<StringName, MethodData>::Element *E = method_map.find(p_method);
-		if (!E) {
-
-			r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
-			return Variant();
-		}
-
-		int ac = E->get().argtypes.size();
-		if (ac < p_argcount) {
-
-			r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
-			r_error.argument = ac;
-			return Variant();
-		}
-
-		if (ac > p_argcount) {
-
-			r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
-			r_error.argument = ac;
-			return Variant();
-		}
-
-		for (int i = 0; i < p_argcount; i++) {
-
-			if (!Variant::can_convert(p_args[i]->get_type(), E->get().argtypes[i])) {
-
-				r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
-				r_error.argument = i;
-				r_error.expected = E->get().argtypes[i];
-			}
-		}
-
-		jvalue *v = NULL;
-
-		if (p_argcount) {
-
-			v = (jvalue *)alloca(sizeof(jvalue) * p_argcount);
-		}
-
-		for (int i = 0; i < p_argcount; i++) {
-
-			switch (E->get().argtypes[i]) {
-
-				case Variant::BOOL: {
-
-					v[i].z = *p_args[i];
-				} break;
-				case Variant::INT: {
-
-					v[i].i = *p_args[i];
-				} break;
-				case Variant::REAL: {
-
-					v[i].f = *p_args[i];
-				} break;
-				case Variant::STRING: {
-
-					String s = *p_args[i];
-					jstring jStr = env->NewStringUTF(s.utf8().get_data());
-					v[i].l = jStr;
-				} break;
-				case Variant::STRING_ARRAY: {
-
-					PoolVector<String> sarray = *p_args[i];
-					jobjectArray arr = env->NewObjectArray(sarray.size(), env->FindClass("java/lang/String"), env->NewStringUTF(""));
-
-					for (int j = 0; j < sarray.size(); j++) {
-
-						env->SetObjectArrayElement(arr, j, env->NewStringUTF(sarray[i].utf8().get_data()));
-					}
-					v[i].l = arr;
-
-				} break;
-				case Variant::INT_ARRAY: {
-
-					PoolVector<int> array = *p_args[i];
-					jintArray arr = env->NewIntArray(array.size());
-					PoolVector<int>::Read r = array.read();
-					env->SetIntArrayRegion(arr, 0, array.size(), r.ptr());
-					v[i].l = arr;
-
-				} break;
-				case Variant::REAL_ARRAY: {
-
-					PoolVector<float> array = *p_args[i];
-					jfloatArray arr = env->NewFloatArray(array.size());
-					PoolVector<float>::Read r = array.read();
-					env->SetFloatArrayRegion(arr, 0, array.size(), r.ptr());
-					v[i].l = arr;
-
-				} break;
-				default: {
-
-					ERR_FAIL_V(Variant());
-				} break;
-			}
-		}
-
-		Variant ret;
-
-		switch (E->get().ret_type) {
-
-			case Variant::NIL: {
-
-				env->CallVoidMethodA(instance, E->get().method, v);
-			} break;
-			case Variant::BOOL: {
-
-				ret = env->CallBooleanMethodA(instance, E->get().method, v);
-			} break;
-			case Variant::INT: {
-
-				ret = env->CallIntMethodA(instance, E->get().method, v);
-			} break;
-			case Variant::REAL: {
-
-				ret = env->CallFloatMethodA(instance, E->get().method, v);
-			} break;
-			case Variant::STRING: {
-
-				jobject o = env->CallObjectMethodA(instance, E->get().method, v);
-				String singname = env->GetStringUTFChars((jstring)o, NULL);
-			} break;
-			case Variant::STRING_ARRAY: {
-
-				jobjectArray arr = (jobjectArray)env->CallObjectMethodA(instance, E->get().method, v);
-
-				int stringCount = env->GetArrayLength(arr);
-				PoolVector<String> sarr;
-
-				for (int i = 0; i < stringCount; i++) {
-					jstring string = (jstring)env->GetObjectArrayElement(arr, i);
-					const char *rawString = env->GetStringUTFChars(string, 0);
-					sarr.push_back(String(rawString));
-				}
-
-				ret = sarr;
-
-			} break;
-			case Variant::INT_ARRAY: {
-
-				jintArray arr = (jintArray)env->CallObjectMethodA(instance, E->get().method, v);
-
-				int fCount = env->GetArrayLength(arr);
-				PoolVector<int> sarr;
-				sarr.resize(fCount);
-
-				PoolVector<int>::Write w = sarr.write();
-				env->GetIntArrayRegion(arr, 0, fCount, w.ptr());
-				w = PoolVector<int>::Write();
-				ret = sarr;
-			} break;
-			case Variant::REAL_ARRAY: {
-
-				jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance, E->get().method, v);
-
-				int fCount = env->GetArrayLength(arr);
-				PoolVector<float> sarr;
-				sarr.resize(fCount);
-
-				PoolVector<float>::Write w = sarr.write();
-				env->GetFloatArrayRegion(arr, 0, fCount, w.ptr());
-				w = PoolVector<float>::Write();
-				ret = sarr;
-			} break;
-			default: {
-
-				ERR_FAIL_V(Variant());
-			} break;
-		}
-
-		return ret;
-	}
-
-	jobject get_instance() const {
-
-		return instance;
-	}
-	void set_instance(jobject p_instance) {
-
-		instance = p_instance;
-	}
-
-	void add_method(const StringName &p_name, jmethodID p_method, const Vector<Variant::Type> &p_args, Variant::Type p_ret_type) {
-
-		MethodData md;
-		md.method = p_method;
-		md.argtypes = p_args;
-		md.ret_type = p_ret_type;
-		method_map[p_name] = md;
-	}
-
-	JNISingleton() {}
-};
-
-//JNIEnv *JNISingleton::env=NULL;
-
-static HashMap<String, JNISingleton *> jni_singletons;
-
-struct engine {
-	struct android_app *app;
-	OS_Android *os;
-	JNIEnv *jni;
-
-	ASensorManager *sensorManager;
-	const ASensor *accelerometerSensor;
-	const ASensor *magnetometerSensor;
-	const ASensor *gyroscopeSensor;
-	ASensorEventQueue *sensorEventQueue;
-
-	bool display_active;
-	bool requested_quit;
-	int animating;
-	EGLDisplay display;
-	EGLSurface surface;
-	EGLContext context;
-	int32_t width;
-	int32_t height;
-};
-
-/**
- * Initialize an EGL context for the current display.
- */
-static int engine_init_display(struct engine *engine, bool p_gl2) {
-	// initialize OpenGL ES and EGL
-
-	/*
-     * Here specify the attributes of the desired configuration.
-     * Below, we select an EGLConfig with at least 8 bits per color
-     * component compatible with on-screen windows
-     */
-	const EGLint gl2_attribs[] = {
-		//  EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
-		EGL_BLUE_SIZE, 4,
-		EGL_GREEN_SIZE, 4,
-		EGL_RED_SIZE, 4,
-		EGL_ALPHA_SIZE, 0,
-		EGL_DEPTH_SIZE, 16,
-		EGL_STENCIL_SIZE, EGL_DONT_CARE,
-		EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
-		EGL_NONE
-	};
-
-	const EGLint gl1_attribs[] = {
-		//  EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
-		EGL_BLUE_SIZE, 4,
-		EGL_GREEN_SIZE, 4,
-		EGL_RED_SIZE, 4,
-		EGL_ALPHA_SIZE, 0,
-		EGL_DEPTH_SIZE, 16,
-		EGL_STENCIL_SIZE, EGL_DONT_CARE,
-		EGL_NONE
-	};
-
-	const EGLint *attribs = p_gl2 ? gl2_attribs : gl1_attribs;
-
-	EGLint w, h, dummy, format;
-	EGLint numConfigs;
-	EGLConfig config;
-	EGLSurface surface;
-	EGLContext context;
-
-	EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
-
-	eglInitialize(display, 0, 0);
-
-	/* Here, the application chooses the configuration it desires. In this
-     * sample, we have a very simplified selection process, where we pick
-     * the first EGLConfig that matches our criteria */
-
-	eglChooseConfig(display, attribs, &config, 1, &numConfigs);
-
-	LOGI("Num configs: %i\n", numConfigs);
-
-	/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
-     * guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
-     * As soon as we picked a EGLConfig, we can safely reconfigure the
-     * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
-	eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
-
-	ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
-	//ANativeWindow_setFlags(engine->app->window, 0, 0, format|);
-
-	surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
-
-	const EGLint context_attribs[] = {
-		EGL_CONTEXT_CLIENT_VERSION, 2,
-		EGL_NONE
-	};
-	context = eglCreateContext(display, config, EGL_NO_CONTEXT, p_gl2 ? context_attribs : NULL);
-
-	if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
-		LOGW("Unable to eglMakeCurrent");
-		return -1;
-	}
-
-	eglQuerySurface(display, surface, EGL_WIDTH, &w);
-	eglQuerySurface(display, surface, EGL_HEIGHT, &h);
-
-	//engine->os->set_egl_extensions(eglQueryString(display,EGL_EXTENSIONS));
-	engine->os->init_video_mode(w, h);
-
-	engine->display = display;
-	engine->context = context;
-	engine->surface = surface;
-	engine->width = w;
-	engine->height = h;
-	engine->display_active = true;
-
-	//engine->state.angle = 0;
-
-	// Initialize GL state.
-	//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-	glEnable(GL_CULL_FACE);
-	//  glShadeModel(GL_SMOOTH);
-	glDisable(GL_DEPTH_TEST);
-	LOGI("GL Version: %s - %s %s\n", glGetString(GL_VERSION), glGetString(GL_VENDOR), glGetString(GL_RENDERER));
-
-	return 0;
-}
-
-static void engine_draw_frame(struct engine *engine) {
-	if (engine->display == NULL) {
-		// No display.
-		return;
-	}
-
-	// Just fill the screen with a color.
-	//glClearColor(0,1,0,1);
-	//glClear(GL_COLOR_BUFFER_BIT);
-	if (engine->os && engine->os->main_loop_iterate()) {
-
-		engine->requested_quit = true;
-		return; //should exit instead
-	}
-
-	eglSwapBuffers(engine->display, engine->surface);
-}
-
-static void engine_term_display(struct engine *engine) {
-	if (engine->display != EGL_NO_DISPLAY) {
-		eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-		if (engine->context != EGL_NO_CONTEXT) {
-			eglDestroyContext(engine->display, engine->context);
-		}
-		if (engine->surface != EGL_NO_SURFACE) {
-			eglDestroySurface(engine->display, engine->surface);
-		}
-		eglTerminate(engine->display);
-	}
-
-	engine->animating = 0;
-	engine->display = EGL_NO_DISPLAY;
-	engine->context = EGL_NO_CONTEXT;
-	engine->surface = EGL_NO_SURFACE;
-	engine->display_active = false;
-}
-
-/**
- * Process the next input event.
- */
-static int32_t engine_handle_input(struct android_app *app, AInputEvent *event) {
-	struct engine *engine = (struct engine *)app->userData;
-
-	if (!engine->os)
-		return 0;
-
-	switch (AInputEvent_getType(event)) {
-
-		case AINPUT_EVENT_TYPE_KEY: {
-
-			int ac = AKeyEvent_getAction(event);
-			switch (ac) {
-
-				case AKEY_EVENT_ACTION_DOWN: {
-
-					int32_t code = AKeyEvent_getKeyCode(event);
-					if (code == AKEYCODE_BACK) {
-
-						//AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
-						if (engine->os)
-							engine->os->main_loop_request_quit();
-						return 1;
-					}
-
-				} break;
-				case AKEY_EVENT_ACTION_UP: {
-
-				} break;
-			}
-
-		} break;
-		case AINPUT_EVENT_TYPE_MOTION: {
-
-			Vector<OS_Android::TouchPos> touchvec;
-
-			int pc = AMotionEvent_getPointerCount(event);
-
-			touchvec.resize(pc);
-
-			for (int i = 0; i < pc; i++) {
-
-				touchvec[i].pos.x = AMotionEvent_getX(event, i);
-				touchvec[i].pos.y = AMotionEvent_getY(event, i);
-				touchvec[i].id = AMotionEvent_getPointerId(event, i);
-			}
-
-			//System.out.printf("gaction: %d\n",event.getAction());
-			int pidx = (AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> 8;
-			switch (AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK) {
-
-				case AMOTION_EVENT_ACTION_DOWN: {
-					engine->os->process_touch(0, 0, touchvec);
-
-					//System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
-				} break;
-				case AMOTION_EVENT_ACTION_MOVE: {
-					engine->os->process_touch(1, 0, touchvec);
-					/*
-					for(int i=0;i<event.getPointerCount();i++) {
-						System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
-					}
-					*/
-				} break;
-				case AMOTION_EVENT_ACTION_POINTER_UP: {
-
-					engine->os->process_touch(4, pidx, touchvec);
-					//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
-				} break;
-				case AMOTION_EVENT_ACTION_POINTER_DOWN: {
-					engine->os->process_touch(3, pidx, touchvec);
-					//System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
-				} break;
-				case AMOTION_EVENT_ACTION_CANCEL:
-				case AMOTION_EVENT_ACTION_UP: {
-					engine->os->process_touch(2, 0, touchvec);
-					/*
-					for(int i=0;i<event.getPointerCount();i++) {
-						System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
-					}
-					*/
-				} break;
-			}
-
-			return 1;
-		} break;
-	}
-
-	return 0;
-}
-
-/**
- * Process the next main command.
- */
-
-static void _gfx_init(void *ud, bool p_gl2) {
-
-	struct engine *engine = (struct engine *)ud;
-	engine_init_display(engine, p_gl2);
-}
-
-static void engine_handle_cmd(struct android_app *app, int32_t cmd) {
-	struct engine *engine = (struct engine *)app->userData;
-	// LOGI("**** CMD %i\n",cmd);
-	switch (cmd) {
-		case APP_CMD_SAVE_STATE:
-			// The system has asked us to save our current state.  Do so.
-			//engine->app->savedState = malloc(sizeof(struct saved_state));
-			//*((struct saved_state*)engine->app->savedState) = engine->state;
-			//engine->app->savedStateSize = sizeof(struct saved_state);
-			break;
-		case APP_CMD_CONFIG_CHANGED:
-		case APP_CMD_WINDOW_RESIZED: {
-
-			if (engine->display_active) {
-
-				EGLint w, h;
-				eglQuerySurface(engine->display, engine->surface, EGL_WIDTH, &w);
-				eglQuerySurface(engine->display, engine->surface, EGL_HEIGHT, &h);
-				//  if (w==engine->os->get_video_mode().width && h==engine->os->get_video_mode().height)
-				//    break;
-
-				engine_term_display(engine);
-			}
-
-			engine->os->reload_gfx();
-			engine_draw_frame(engine);
-			engine->animating = 1;
-
-		} break;
-		case APP_CMD_INIT_WINDOW:
-			//The window is being shown, get it ready.
-			//LOGI("INIT WINDOW");
-			if (engine->app->window != NULL) {
-
-				if (engine->os == NULL) {
-
-					//do initialization here, when there's OpenGL! hackish but the only way
-					engine->os = new OS_Android(_gfx_init, engine);
-
-					__android_log_print(ANDROID_LOG_INFO, "godot", "pre asdasd setup...");
-
-					Error err = Main::setup("apk", 0, NULL);
-
-					String modules = ProjectSettings::get_singleton()->get("android/modules");
-					Vector<String> mods = modules.split(",", false);
-					mods.push_back("GodotOS");
-					__android_log_print(ANDROID_LOG_INFO, "godot", "mod count: %i", mods.size());
-
-					if (mods.size()) {
-
-						jclass activityClass = engine->jni->FindClass("android/app/NativeActivity");
-
-						jmethodID getClassLoader = engine->jni->GetMethodID(activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;");
-
-						jobject cls = engine->jni->CallObjectMethod(app->activity->clazz, getClassLoader);
-
-						jclass classLoader = engine->jni->FindClass("java/lang/ClassLoader");
-
-						jmethodID findClass = engine->jni->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
-
-						static JNINativeMethod methods[] = {
-							{ "registerSingleton", "(Ljava/lang/String;Ljava/lang/Object;)V", (void *)&Java_org_godotengine_godot_Godot_registerSingleton },
-							{ "registerMethod", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;[Ljava/lang/String;)V", (void *)&Java_org_godotengine_godot_Godot_registerMethod },
-							{ "getGlobal", "(Ljava/lang/String;)Ljava/lang/String;", (void *)&Java_org_godotengine_godot_Godot_getGlobal },
-						};
-
-						jstring gstrClassName = engine->jni->NewStringUTF("org/godotengine/godot/Godot");
-						jclass GodotClass = (jclass)engine->jni->CallObjectMethod(cls, findClass, gstrClassName);
-
-						__android_log_print(ANDROID_LOG_INFO, "godot", "godot ****^*^*?^*^*class data %x", GodotClass);
-
-						engine->jni->RegisterNatives(GodotClass, methods, sizeof(methods) / sizeof(methods[0]));
-
-						for (int i = 0; i < mods.size(); i++) {
-
-							String m = mods[i];
-							//jclass singletonClass = engine->jni->FindClass(m.utf8().get_data());
-
-							jstring strClassName = engine->jni->NewStringUTF(m.utf8().get_data());
-							jclass singletonClass = (jclass)engine->jni->CallObjectMethod(cls, findClass, strClassName);
-
-							__android_log_print(ANDROID_LOG_INFO, "godot", "****^*^*?^*^*class data %x", singletonClass);
-							jmethodID initialize = engine->jni->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
-
-							jobject obj = engine->jni->CallStaticObjectMethod(singletonClass, initialize, app->activity->clazz);
-							__android_log_print(ANDROID_LOG_INFO, "godot", "****^*^*?^*^*class instance %x", obj);
-							jobject gob = engine->jni->NewGlobalRef(obj);
-						}
-					}
-
-					if (!Main::start())
-						return; //should exit instead and print the error
-
-					engine->os->main_loop_begin();
-				} else {
-					//i guess recreate resources?
-					engine->os->reload_gfx();
-				}
-
-				engine->animating = 1;
-				engine_draw_frame(engine);
-			}
-			break;
-		case APP_CMD_TERM_WINDOW:
-			// The window is being hidden or closed, clean it up.
-			//LOGI("TERM WINDOW");
-			engine_term_display(engine);
-			break;
-		case APP_CMD_GAINED_FOCUS:
-			// When our app gains focus, we start monitoring the accelerometer.
-			if (engine->accelerometerSensor != NULL) {
-				ASensorEventQueue_enableSensor(engine->sensorEventQueue,
-						engine->accelerometerSensor);
-				// We'd like to get 60 events per second (in us).
-				ASensorEventQueue_setEventRate(engine->sensorEventQueue,
-						engine->accelerometerSensor, (1000L / 60) * 1000);
-			}
-			// start monitoring gravity
-			if (engine->gravitySensor != NULL) {
-				ASensorEventQueue_enableSensor(engine->sensorEventQueue,
-						engine->gravitySensor);
-				// We'd like to get 60 events per second (in us).
-				ASensorEventQueue_setEventRate(engine->sensorEventQueue,
-						engine->gravitySensor, (1000L / 60) * 1000);
-			}
-			// Also start monitoring the magnetometer.
-			if (engine->magnetometerSensor != NULL) {
-				ASensorEventQueue_enableSensor(engine->sensorEventQueue,
-						engine->magnetometerSensor);
-				// We'd like to get 60 events per second (in us).
-				ASensorEventQueue_setEventRate(engine->sensorEventQueue,
-						engine->magnetometerSensor, (1000L / 60) * 1000);
-			}
-			// And the gyroscope.
-			if (engine->gyroscopeSensor != NULL) {
-				ASensorEventQueue_enableSensor(engine->sensorEventQueue,
-						engine->gyroscopeSensor);
-				// We'd like to get 60 events per second (in us).
-				ASensorEventQueue_setEventRate(engine->sensorEventQueue,
-						engine->gyroscopeSensor, (1000L / 60) * 1000);
-			}
-			engine->animating = 1;
-			break;
-		case APP_CMD_LOST_FOCUS:
-			// When our app loses focus, we stop monitoring the sensors.
-			// This is to avoid consuming battery while not being used.
-			if (engine->accelerometerSensor != NULL) {
-				ASensorEventQueue_disableSensor(engine->sensorEventQueue,
-						engine->accelerometerSensor);
-			}
-			if (engine->gravitySensor != NULL) {
-				ASensorEventQueue_disableSensor(engine->sensorEventQueue,
-						engine->gravitySensor);
-			}
-			if (engine->magnetometerSensor != NULL) {
-				ASensorEventQueue_disableSensor(engine->sensorEventQueue,
-						engine->magnetometerSensor);
-			}
-			if (engine->gyroscopeSensor != NULL) {
-				ASensorEventQueue_disableSensor(engine->sensorEventQueue,
-						engine->gyroscopeSensor);
-			}
-			// Also stop animating.
-			engine->animating = 0;
-			engine_draw_frame(engine);
-			break;
-	}
-}
-
-void android_main(struct android_app *app) {
-	struct engine engine;
-	// Make sure glue isn't stripped.
-	app_dummy();
-
-	memset(&engine, 0, sizeof(engine));
-	app->userData = &engine;
-	app->onAppCmd = engine_handle_cmd;
-	app->onInputEvent = engine_handle_input;
-	engine.app = app;
-	engine.requested_quit = false;
-	engine.os = NULL;
-	engine.display_active = false;
-
-	FileAccessAndroid::asset_manager = app->activity->assetManager;
-
-	// Prepare to monitor sensors
-	engine.sensorManager = ASensorManager_getInstance();
-	engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
-			ASENSOR_TYPE_ACCELEROMETER);
-	engine.gravitySensor = ASensorManager_getDefaultSensor(engine.sensorManager,
-			ASENSOR_TYPE_GRAVITY);
-	engine.magnetometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
-			ASENSOR_TYPE_MAGNETIC_FIELD);
-	engine.gyroscopeSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
-			ASENSOR_TYPE_GYROSCOPE);
-	engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
-			app->looper, LOOPER_ID_USER, NULL, NULL);
-
-	ANativeActivity_setWindowFlags(app->activity, AWINDOW_FLAG_FULLSCREEN | AWINDOW_FLAG_KEEP_SCREEN_ON, 0);
-
-	app->activity->vm->AttachCurrentThread(&engine.jni, NULL);
-
-	// loop waiting for stuff to do.
-
-	while (1) {
-		// Read all pending events.
-		int ident;
-		int events;
-		struct android_poll_source *source;
-
-		// If not animating, we will block forever waiting for events.
-		// If animating, we loop until all events are read, then continue
-		// to draw the next frame of animation.
-
-		int nullmax = 50;
-		while ((ident = ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
-						(void **)&source)) >= 0) {
-
-			// Process this event.
-
-			if (source != NULL) {
-				// LOGI("process\n");
-				source->process(app, source);
-			} else {
-				nullmax--;
-				if (nullmax < 0)
-					break;
-			}
-
-			// If a sensor has data, process it now.
-			// LOGI("events\n");
-			if (ident == LOOPER_ID_USER) {
-				if (engine.accelerometerSensor != NULL || engine.magnetometerSensor != NULL || engine.gyroscopeSensor != NULL) {
-					ASensorEvent event;
-					while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
-								   &event, 1) > 0) {
-
-						if (engine.os) {
-							if (event.acceleration != NULL) {
-								engine.os->process_accelerometer(Vector3(event.acceleration.x, event.acceleration.y,
-										event.acceleration.z));
-							}
-							if (event.magnetic != NULL) {
-								engine.os->process_magnetometer(Vector3(event.magnetic.x, event.magnetic.y,
-										event.magnetic.z));
-							}
-							if (event.vector != NULL) {
-								engine.os->process_gyroscope(Vector3(event.vector.x, event.vector.y,
-										event.vector.z));
-							}
-						}
-					}
-				}
-			}
-
-			// Check if we are exiting.
-			if (app->destroyRequested != 0) {
-				if (engine.os) {
-					engine.os->main_loop_request_quit();
-				}
-				app->destroyRequested = 0;
-			}
-
-			if (engine.requested_quit) {
-				engine_term_display(&engine);
-				exit(0);
-			}
-
-			//     LOGI("end\n");
-		}
-
-		// LOGI("engine animating? %i\n",engine.animating);
-
-		if (engine.animating) {
-			//do os render
-
-			engine_draw_frame(&engine);
-			//LOGI("TERM WINDOW");
-		}
-	}
-}
-
-JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv *env, jobject obj, jstring name, jobject p_object) {
-
-	String singname = env->GetStringUTFChars(name, NULL);
-	JNISingleton *s = memnew(JNISingleton);
-	s->update_env(env);
-	s->set_instance(env->NewGlobalRef(p_object));
-	jni_singletons[singname] = s;
-
-	Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s));
-}
-
-static Variant::Type get_jni_type(const String &p_type) {
-
-	static struct {
-		const char *name;
-		Variant::Type type;
-	} _type_to_vtype[] = {
-		{ "void", Variant::NIL },
-		{ "boolean", Variant::BOOL },
-		{ "int", Variant::INT },
-		{ "float", Variant::REAL },
-		{ "java.lang.String", Variant::STRING },
-		{ "[I", Variant::INT_ARRAY },
-		{ "[F", Variant::REAL_ARRAY },
-		{ "[Ljava.lang.String;", Variant::STRING_ARRAY },
-		{ NULL, Variant::NIL }
-	};
-
-	int idx = 0;
-
-	while (_type_to_vtype[idx].name) {
-
-		if (p_type == _type_to_vtype[idx].name)
-			return _type_to_vtype[idx].type;
-
-		idx++;
-	}
-
-	return Variant::NIL;
-}
-
-static const char *get_jni_sig(const String &p_type) {
-
-	static struct {
-		const char *name;
-		const char *sig;
-	} _type_to_vtype[] = {
-		{ "void", "V" },
-		{ "boolean", "Z" },
-		{ "int", "I" },
-		{ "float", "F" },
-		{ "java.lang.String", "Ljava/lang/String;" },
-		{ "[I", "[I" },
-		{ "[F", "[F" },
-		{ "[Ljava.lang.String;", "[Ljava/lang/String;" },
-		{ NULL, "V" }
-	};
-
-	int idx = 0;
-
-	while (_type_to_vtype[idx].name) {
-
-		if (p_type == _type_to_vtype[idx].name)
-			return _type_to_vtype[idx].sig;
-
-		idx++;
-	}
-
-	return "";
-}
-
-JNIEXPORT jstring JNICALL Java_org_godotengine_godot_Godot_getGlobal(JNIEnv *env, jobject obj, jstring path) {
-
-	String js = env->GetStringUTFChars(path, NULL);
-
-	return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
-}
-
-JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerMethod(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args) {
-
-	String singname = env->GetStringUTFChars(sname, NULL);
-
-	ERR_FAIL_COND(!jni_singletons.has(singname));
-
-	JNISingleton *s = jni_singletons.get(singname);
-
-	String mname = env->GetStringUTFChars(name, NULL);
-	String retval = env->GetStringUTFChars(ret, NULL);
-	Vector<Variant::Type> types;
-	String cs = "(";
-
-	int stringCount = env->GetArrayLength(args);
-
-	for (int i = 0; i < stringCount; i++) {
-
-		jstring string = (jstring)env->GetObjectArrayElement(args, i);
-		const char *rawString = env->GetStringUTFChars(string, 0);
-		types.push_back(get_jni_type(String(rawString)));
-		cs += get_jni_sig(String(rawString));
-	}
-
-	cs += ")";
-	cs += get_jni_sig(retval);
-	jclass cls = env->GetObjectClass(s->get_instance());
-	jmethodID mid = env->GetMethodID(cls, mname.ascii().get_data(), cs.ascii().get_data());
-	if (!mid) {
-
-		print_line("RegisterMethod: Failed getting method ID: " + mname);
-	}
-
-	s->add_method(mname, mid, types, get_jni_type(retval));
-}
-
-#endif

+ 0 - 3
platform/android/java_glue.cpp

@@ -28,8 +28,6 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef ANDROID_NATIVE_ACTIVITY
-
 #include "java_glue.h"
 #include "android/asset_manager_jni.h"
 #include "audio_driver_jandroid.h"
@@ -1566,4 +1564,3 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *
 //Main::cleanup();
 
 //return os.get_exit_code();
-#endif

+ 0 - 3
platform/android/java_glue.h

@@ -28,8 +28,6 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef ANDROID_NATIVE_ACTIVITY
-
 #ifndef JAVA_GLUE_H
 #define JAVA_GLUE_H
 
@@ -64,5 +62,4 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jobject obj, jint p_height);
 }
 
-#endif
 #endif // JAVA_GLUE_H

+ 0 - 19
platform/android/os_android.cpp

@@ -41,13 +41,8 @@
 #include "servers/visual/visual_server_raster.h"
 #include "servers/visual/visual_server_wrap_mt.h"
 
-#ifdef ANDROID_NATIVE_ACTIVITY
-#include "dir_access_android.h"
-#include "file_access_android.h"
-#else
 #include "dir_access_jandroid.h"
 #include "file_access_jandroid.h"
-#endif
 
 #include <dlfcn.h>
 
@@ -90,18 +85,6 @@ void OS_Android::initialize_core() {
 
 	OS_Unix::initialize_core();
 
-#ifdef ANDROID_NATIVE_ACTIVITY
-
-	FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
-	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
-	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
-	//FileAccessBufferedFA<FileAccessUnix>::make_default();
-	DirAccess::make_default<DirAccessAndroid>(DirAccess::ACCESS_RESOURCES);
-	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
-	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
-
-#else
-
 	if (use_apk_expansion)
 		FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
 	else {
@@ -121,8 +104,6 @@ void OS_Android::initialize_core() {
 		DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
 	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
 	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
-
-#endif
 }
 
 void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {

+ 0 - 6
platform/android/os_android.h

@@ -41,12 +41,6 @@
 #include "servers/audio_server.h"
 #include "servers/visual/rasterizer.h"
 
-#ifdef ANDROID_NATIVE_ACTIVITY
-#include <android/log.h>
-#include <android/sensor.h>
-#include <android_native_app_glue.h>
-#endif
-
 typedef void (*GFXInitFunc)(void *ud, bool gl2);
 typedef int (*OpenURIFunc)(const String &);
 typedef String (*GetUserDataDirFunc)();