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@@ -29,6 +29,9 @@
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#ifndef RASTERIZERSCENEGLES3_H
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#ifndef RASTERIZERSCENEGLES3_H
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#define RASTERIZERSCENEGLES3_H
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#define RASTERIZERSCENEGLES3_H
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+/* Must come before shaders or the Windows build fails... */
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+#include "rasterizer_storage_gles3.h"
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+
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#include "drivers/gles3/shaders/cube_to_dp.glsl.h"
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#include "drivers/gles3/shaders/cube_to_dp.glsl.h"
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#include "drivers/gles3/shaders/effect_blur.glsl.h"
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#include "drivers/gles3/shaders/effect_blur.glsl.h"
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#include "drivers/gles3/shaders/exposure.glsl.h"
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#include "drivers/gles3/shaders/exposure.glsl.h"
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@@ -40,7 +43,6 @@
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#include "drivers/gles3/shaders/ssao_minify.glsl.h"
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#include "drivers/gles3/shaders/ssao_minify.glsl.h"
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#include "drivers/gles3/shaders/subsurf_scattering.glsl.h"
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#include "drivers/gles3/shaders/subsurf_scattering.glsl.h"
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#include "drivers/gles3/shaders/tonemap.glsl.h"
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#include "drivers/gles3/shaders/tonemap.glsl.h"
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-#include "rasterizer_storage_gles3.h"
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class RasterizerSceneGLES3 : public RasterizerScene {
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class RasterizerSceneGLES3 : public RasterizerScene {
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public:
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public:
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