Fix incorrect `blend_position` values in BlendSpace editor after dragging point
@@ -167,7 +167,6 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
undo_redo->add_undo_method(this, "_update_edited_point_pos");
undo_redo->commit_action();
updating = false;
- _update_edited_point_pos();
}
dragging_selected_attempt = false;
@@ -262,7 +262,6 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven