Browse Source

Restored everything related to information polling, and added information box for viewport.

Juan Linietsky 8 years ago
parent
commit
61c82f4356

+ 2 - 5
drivers/gles3/rasterizer_gles3.cpp

@@ -212,11 +212,8 @@ void RasterizerGLES3::begin_frame() {
 
 
 	storage->update_dirty_resources();
 	storage->update_dirty_resources();
 
 
-	storage->info.render_object_count = 0;
-	storage->info.render_material_switch_count = 0;
-	storage->info.render_surface_switch_count = 0;
-	storage->info.render_shader_rebind_count = 0;
-	storage->info.render_vertices_count = 0;
+	storage->info.render_final = storage->info.render;
+	storage->info.render.reset();
 
 
 	scene->iteration();
 	scene->iteration();
 }
 }

+ 22 - 20
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -1451,20 +1451,20 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
 			if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->array_wireframe_id) {
 			if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->array_wireframe_id) {
 
 
 				glDrawElements(GL_LINES, s->index_wireframe_len, GL_UNSIGNED_INT, 0);
 				glDrawElements(GL_LINES, s->index_wireframe_len, GL_UNSIGNED_INT, 0);
-				storage->info.render_vertices_count += s->index_array_len;
+				storage->info.render.vertices_count += s->index_array_len;
 			} else
 			} else
 #endif
 #endif
 					if (s->index_array_len > 0) {
 					if (s->index_array_len > 0) {
 
 
 				glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
 				glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
 
 
-				storage->info.render_vertices_count += s->index_array_len;
+				storage->info.render.vertices_count += s->index_array_len;
 
 
 			} else {
 			} else {
 
 
 				glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
 				glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
 
 
-				storage->info.render_vertices_count += s->array_len;
+				storage->info.render.vertices_count += s->array_len;
 			}
 			}
 
 
 		} break;
 		} break;
@@ -1480,20 +1480,20 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
 			if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->array_wireframe_id) {
 			if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->array_wireframe_id) {
 
 
 				glDrawElementsInstanced(GL_LINES, s->index_wireframe_len, GL_UNSIGNED_INT, 0, amount);
 				glDrawElementsInstanced(GL_LINES, s->index_wireframe_len, GL_UNSIGNED_INT, 0, amount);
-				storage->info.render_vertices_count += s->index_array_len * amount;
+				storage->info.render.vertices_count += s->index_array_len * amount;
 			} else
 			} else
 #endif
 #endif
 					if (s->index_array_len > 0) {
 					if (s->index_array_len > 0) {
 
 
 				glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount);
 				glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount);
 
 
-				storage->info.render_vertices_count += s->index_array_len * amount;
+				storage->info.render.vertices_count += s->index_array_len * amount;
 
 
 			} else {
 			} else {
 
 
 				glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount);
 				glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount);
 
 
-				storage->info.render_vertices_count += s->array_len * amount;
+				storage->info.render.vertices_count += s->array_len * amount;
 			}
 			}
 
 
 		} break;
 		} break;
@@ -1519,7 +1519,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
 				int vertices = c.vertices.size();
 				int vertices = c.vertices.size();
 				uint32_t buf_ofs = 0;
 				uint32_t buf_ofs = 0;
 
 
-				storage->info.render_vertices_count += vertices;
+				storage->info.render.vertices_count += vertices;
 
 
 				if (c.texture.is_valid() && storage->texture_owner.owns(c.texture)) {
 				if (c.texture.is_valid() && storage->texture_owner.owns(c.texture)) {
 
 
@@ -1646,20 +1646,20 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
 					if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->array_wireframe_id) {
 					if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->array_wireframe_id) {
 
 
 						glDrawElementsInstanced(GL_LINES, s->index_wireframe_len, GL_UNSIGNED_INT, 0, amount - split);
 						glDrawElementsInstanced(GL_LINES, s->index_wireframe_len, GL_UNSIGNED_INT, 0, amount - split);
-						storage->info.render_vertices_count += s->index_array_len * (amount - split);
+						storage->info.render.vertices_count += s->index_array_len * (amount - split);
 					} else
 					} else
 #endif
 #endif
 							if (s->index_array_len > 0) {
 							if (s->index_array_len > 0) {
 
 
 						glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount - split);
 						glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount - split);
 
 
-						storage->info.render_vertices_count += s->index_array_len * (amount - split);
+						storage->info.render.vertices_count += s->index_array_len * (amount - split);
 
 
 					} else {
 					} else {
 
 
 						glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount - split);
 						glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount - split);
 
 
-						storage->info.render_vertices_count += s->array_len * (amount - split);
+						storage->info.render.vertices_count += s->array_len * (amount - split);
 					}
 					}
 				}
 				}
 
 
@@ -1684,20 +1684,20 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
 					if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->array_wireframe_id) {
 					if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->array_wireframe_id) {
 
 
 						glDrawElementsInstanced(GL_LINES, s->index_wireframe_len, GL_UNSIGNED_INT, 0, split);
 						glDrawElementsInstanced(GL_LINES, s->index_wireframe_len, GL_UNSIGNED_INT, 0, split);
-						storage->info.render_vertices_count += s->index_array_len * split;
+						storage->info.render.vertices_count += s->index_array_len * split;
 					} else
 					} else
 #endif
 #endif
 							if (s->index_array_len > 0) {
 							if (s->index_array_len > 0) {
 
 
 						glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, split);
 						glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, split);
 
 
-						storage->info.render_vertices_count += s->index_array_len * split;
+						storage->info.render.vertices_count += s->index_array_len * split;
 
 
 					} else {
 					} else {
 
 
 						glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, split);
 						glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, split);
 
 
-						storage->info.render_vertices_count += s->array_len * split;
+						storage->info.render.vertices_count += s->array_len * split;
 					}
 					}
 				}
 				}
 
 
@@ -1708,20 +1708,20 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
 				if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->array_wireframe_id) {
 				if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->array_wireframe_id) {
 
 
 					glDrawElementsInstanced(GL_LINES, s->index_wireframe_len, GL_UNSIGNED_INT, 0, amount);
 					glDrawElementsInstanced(GL_LINES, s->index_wireframe_len, GL_UNSIGNED_INT, 0, amount);
-					storage->info.render_vertices_count += s->index_array_len * amount;
+					storage->info.render.vertices_count += s->index_array_len * amount;
 				} else
 				} else
 #endif
 #endif
 						if (s->index_array_len > 0) {
 						if (s->index_array_len > 0) {
 
 
 					glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount);
 					glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount);
 
 
-					storage->info.render_vertices_count += s->index_array_len * amount;
+					storage->info.render.vertices_count += s->index_array_len * amount;
 
 
 				} else {
 				} else {
 
 
 					glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount);
 					glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount);
 
 
-					storage->info.render_vertices_count += s->array_len * amount;
+					storage->info.render.vertices_count += s->array_len * amount;
 				}
 				}
 			}
 			}
 
 
@@ -1890,7 +1890,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
 	bool first = true;
 	bool first = true;
 	bool prev_use_instancing = false;
 	bool prev_use_instancing = false;
 
 
-	storage->info.render_object_count += p_element_count;
+	storage->info.render.draw_call_count += p_element_count;
 
 
 	for (int i = 0; i < p_element_count; i++) {
 	for (int i = 0; i < p_element_count; i++) {
 
 
@@ -2038,12 +2038,12 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
 
 
 		if (material != prev_material || rebind) {
 		if (material != prev_material || rebind) {
 
 
-			storage->info.render_material_switch_count++;
+			storage->info.render.material_switch_count++;
 
 
 			rebind = _setup_material(material, p_alpha_pass);
 			rebind = _setup_material(material, p_alpha_pass);
 
 
 			if (rebind) {
 			if (rebind) {
-				storage->info.render_shader_rebind_count++;
+				storage->info.render.shader_rebind_count++;
 			}
 			}
 		}
 		}
 
 
@@ -2054,7 +2054,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
 		if (e->owner != prev_owner || prev_base_type != e->instance->base_type || prev_geometry != e->geometry) {
 		if (e->owner != prev_owner || prev_base_type != e->instance->base_type || prev_geometry != e->geometry) {
 
 
 			_setup_geometry(e, p_view_transform);
 			_setup_geometry(e, p_view_transform);
-			storage->info.render_surface_switch_count++;
+			storage->info.render.surface_switch_count++;
 		}
 		}
 
 
 		_set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, p_reverse_cull);
 		_set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, p_reverse_cull);
@@ -3812,6 +3812,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
 
 
 	//fill up ubo
 	//fill up ubo
 
 
+	storage->info.render.object_count += p_cull_count;
+
 	Environment *env = environment_owner.getornull(p_environment);
 	Environment *env = environment_owner.getornull(p_environment);
 	ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
 	ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
 	ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_reflection_atlas);
 	ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_reflection_atlas);

+ 93 - 0
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -2658,6 +2658,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
 	surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size());
 	surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size());
 	surface->aabb = p_aabb;
 	surface->aabb = p_aabb;
 	surface->max_bone = p_bone_aabbs.size();
 	surface->max_bone = p_bone_aabbs.size();
+	surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
 
 
 	for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {
 	for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {
 		if (surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0) {
 		if (surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0) {
@@ -2845,6 +2846,8 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
 
 
 			PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read();
 			PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read();
 
 
+			surface->total_data_size += array_size;
+
 			glGenBuffers(1, &mt.vertex_id);
 			glGenBuffers(1, &mt.vertex_id);
 			glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id);
 			glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id);
 			glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW);
 			glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW);
@@ -2876,6 +2879,8 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
 
 
 	mesh->surfaces.push_back(surface);
 	mesh->surfaces.push_back(surface);
 	mesh->instance_change_notify();
 	mesh->instance_change_notify();
+
+	info.vertex_mem += surface->total_data_size;
 }
 }
 
 
 void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
 void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
@@ -3110,6 +3115,8 @@ void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface) {
 		glDeleteVertexArrays(1, &surface->instancing_array_wireframe_id);
 		glDeleteVertexArrays(1, &surface->instancing_array_wireframe_id);
 	}
 	}
 
 
+	info.vertex_mem -= surface->total_data_size;
+
 	mesh->instance_material_change_notify();
 	mesh->instance_material_change_notify();
 
 
 	memdelete(surface);
 	memdelete(surface);
@@ -6462,6 +6469,92 @@ void RasterizerStorageGLES3::set_debug_generate_wireframes(bool p_generate) {
 	config.generate_wireframes = p_generate;
 	config.generate_wireframes = p_generate;
 }
 }
 
 
+void RasterizerStorageGLES3::render_info_begin_capture() {
+
+	info.snap = info.render;
+}
+
+void RasterizerStorageGLES3::render_info_end_capture() {
+
+	info.snap.object_count = info.render.object_count - info.snap.object_count;
+	info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
+	info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
+	info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
+	info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
+	info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
+}
+
+int RasterizerStorageGLES3::get_captured_render_info(VS::RenderInfo p_info) {
+
+	switch (p_info) {
+		case VS::INFO_OBJECTS_IN_FRAME: {
+
+			return info.snap.object_count;
+		} break;
+		case VS::INFO_VERTICES_IN_FRAME: {
+
+			return info.snap.vertices_count;
+		} break;
+		case VS::INFO_MATERIAL_CHANGES_IN_FRAME: {
+			return info.snap.material_switch_count;
+		} break;
+		case VS::INFO_SHADER_CHANGES_IN_FRAME: {
+			return info.snap.shader_rebind_count;
+		} break;
+		case VS::INFO_SURFACE_CHANGES_IN_FRAME: {
+			return info.snap.surface_switch_count;
+		} break;
+		case VS::INFO_DRAW_CALLS_IN_FRAME: {
+			return info.snap.draw_call_count;
+		} break;
+		default: {
+			return get_render_info(p_info);
+		}
+	}
+}
+
+int RasterizerStorageGLES3::get_render_info(VS::RenderInfo p_info) {
+
+	switch (p_info) {
+		case VS::INFO_OBJECTS_IN_FRAME: {
+
+			return info.render_final.object_count;
+		} break;
+		case VS::INFO_VERTICES_IN_FRAME: {
+
+			return info.render_final.vertices_count;
+		} break;
+		case VS::INFO_MATERIAL_CHANGES_IN_FRAME: {
+			return info.render_final.material_switch_count;
+		} break;
+		case VS::INFO_SHADER_CHANGES_IN_FRAME: {
+			return info.render_final.shader_rebind_count;
+		} break;
+		case VS::INFO_SURFACE_CHANGES_IN_FRAME: {
+			return info.render_final.surface_switch_count;
+		} break;
+		case VS::INFO_DRAW_CALLS_IN_FRAME: {
+			return info.render_final.draw_call_count;
+		} break;
+		case VS::INFO_USAGE_VIDEO_MEM_TOTAL: {
+
+			return 0; //no idea
+		} break;
+		case VS::INFO_VIDEO_MEM_USED: {
+
+			return info.vertex_mem + info.texture_mem;
+		} break;
+		case VS::INFO_TEXTURE_MEM_USED: {
+
+			return info.texture_mem;
+		} break;
+		case VS::INFO_VERTEX_MEM_USED: {
+
+			return info.vertex_mem;
+		} break;
+	}
+}
+
 void RasterizerStorageGLES3::initialize() {
 void RasterizerStorageGLES3::initialize() {
 
 
 	RasterizerStorageGLES3::system_fbo = 0;
 	RasterizerStorageGLES3::system_fbo = 0;

+ 37 - 5
drivers/gles3/rasterizer_storage_gles3.h

@@ -126,12 +126,33 @@ public:
 	struct Info {
 	struct Info {
 
 
 		uint64_t texture_mem;
 		uint64_t texture_mem;
+		uint64_t vertex_mem;
+
+		struct Render {
+			uint32_t object_count;
+			uint32_t draw_call_count;
+			uint32_t material_switch_count;
+			uint32_t surface_switch_count;
+			uint32_t shader_rebind_count;
+			uint32_t vertices_count;
+
+			void reset() {
+				object_count = 0;
+				draw_call_count = 0;
+				material_switch_count = 0;
+				surface_switch_count = 0;
+				shader_rebind_count = 0;
+				vertices_count = 0;
+			}
+		} render, render_final, snap;
+
+		Info() {
 
 
-		uint32_t render_object_count;
-		uint32_t render_material_switch_count;
-		uint32_t render_surface_switch_count;
-		uint32_t render_shader_rebind_count;
-		uint32_t render_vertices_count;
+			texture_mem = 0;
+			vertex_mem = 0;
+			render.reset();
+			render_final.reset();
+		}
 
 
 	} info;
 	} info;
 
 
@@ -574,6 +595,8 @@ public:
 			mesh->update_multimeshes();
 			mesh->update_multimeshes();
 		}
 		}
 
 
+		int total_data_size;
+
 		Surface() {
 		Surface() {
 
 
 			array_byte_size = 0;
 			array_byte_size = 0;
@@ -589,6 +612,8 @@ public:
 			index_array_len = 0;
 			index_array_len = 0;
 			active = false;
 			active = false;
 
 
+			total_data_size = 0;
+
 			index_wireframe_id = 0;
 			index_wireframe_id = 0;
 			array_wireframe_id = 0;
 			array_wireframe_id = 0;
 			instancing_array_wireframe_id = 0;
 			instancing_array_wireframe_id = 0;
@@ -1286,6 +1311,7 @@ public:
 		float delta;
 		float delta;
 		uint64_t prev_tick;
 		uint64_t prev_tick;
 		uint64_t count;
 		uint64_t count;
+
 	} frame;
 	} frame;
 
 
 	void initialize();
 	void initialize();
@@ -1297,6 +1323,12 @@ public:
 
 
 	virtual void set_debug_generate_wireframes(bool p_generate);
 	virtual void set_debug_generate_wireframes(bool p_generate);
 
 
+	virtual void render_info_begin_capture();
+	virtual void render_info_end_capture();
+	virtual int get_captured_render_info(VS::RenderInfo p_info);
+
+	virtual int get_render_info(VS::RenderInfo p_info);
+
 	RasterizerStorageGLES3();
 	RasterizerStorageGLES3();
 };
 };
 
 

+ 43 - 0
editor/plugins/spatial_editor_plugin.cpp

@@ -1724,6 +1724,33 @@ void SpatialEditorViewport::_notification(int p_what) {
 
 
 		bool hdr = GlobalConfig::get_singleton()->get("rendering/quality/hdr");
 		bool hdr = GlobalConfig::get_singleton()->get("rendering/quality/hdr");
 		viewport->set_hdr(hdr);
 		viewport->set_hdr(hdr);
+
+		bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
+		if (show_info != info->is_visible()) {
+			if (show_info)
+				info->show();
+			else
+				info->hide();
+		}
+
+		if (show_info) {
+
+			String text;
+			text += TTR("Objects Drawn") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_OBJECTS_IN_FRAME)) + "\n";
+			text += TTR("Material Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_MATERIAL_CHANGES_IN_FRAME)) + "\n";
+			text += TTR("Shader Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SHADER_CHANGES_IN_FRAME)) + "\n";
+			text += TTR("Surface Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SURFACE_CHANGES_IN_FRAME)) + "\n";
+			text += TTR("Draw Calls") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME)) + "\n";
+			text += TTR("Vertices") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_VERTICES_IN_FRAME));
+
+			if (info_label->get_text() != text || surface->get_size() != prev_size) {
+				info_label->set_text(text);
+				Size2 ms = info->get_minimum_size();
+				info->set_position(surface->get_size() - ms - Vector2(20, 20) * EDSCALE);
+			}
+		}
+
+		prev_size = surface->get_size();
 	}
 	}
 
 
 	if (p_what == NOTIFICATION_ENTER_TREE) {
 	if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -1731,6 +1758,7 @@ void SpatialEditorViewport::_notification(int p_what) {
 		surface->connect("draw", this, "_draw");
 		surface->connect("draw", this, "_draw");
 		surface->connect("gui_input", this, "_sinput");
 		surface->connect("gui_input", this, "_sinput");
 		surface->connect("mouse_entered", this, "_smouseenter");
 		surface->connect("mouse_entered", this, "_smouseenter");
+		info->add_style_override("panel", get_stylebox("panel", "Panel"));
 		preview_camera->set_icon(get_icon("Camera", "EditorIcons"));
 		preview_camera->set_icon(get_icon("Camera", "EditorIcons"));
 		_init_gizmo_instance(index);
 		_init_gizmo_instance(index);
 	}
 	}
@@ -1996,6 +2024,13 @@ void SpatialEditorViewport::_menu_option(int p_option) {
 				camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER));
 				camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER));
 			view_menu->get_popup()->set_item_checked(idx, current);
 			view_menu->get_popup()->set_item_checked(idx, current);
 
 
+		} break;
+		case VIEW_INFORMATION: {
+
+			int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
+			bool current = view_menu->get_popup()->is_item_checked(idx);
+			view_menu->get_popup()->set_item_checked(idx, !current);
+
 		} break;
 		} break;
 		case VIEW_DISPLAY_NORMAL: {
 		case VIEW_DISPLAY_NORMAL: {
 
 
@@ -2312,6 +2347,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
 	surface = memnew(Control);
 	surface = memnew(Control);
 	add_child(surface);
 	add_child(surface);
 	surface->set_area_as_parent_rect();
 	surface->set_area_as_parent_rect();
+	surface->set_clip_contents(true);
 	camera = memnew(Camera);
 	camera = memnew(Camera);
 	camera->set_disable_gizmo(true);
 	camera->set_disable_gizmo(true);
 	camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER));
 	camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER));
@@ -2367,6 +2403,13 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
 	preview = NULL;
 	preview = NULL;
 	gizmo_scale = 1.0;
 	gizmo_scale = 1.0;
 
 
+	info = memnew(PanelContainer);
+	info->set_self_modulate(Color(1, 1, 1, 0.4));
+	surface->add_child(info);
+	info_label = memnew(Label);
+	info->add_child(info_label);
+	info->hide();
+
 	freelook_active = false;
 	freelook_active = false;
 
 
 	selection_menu = memnew(PopupMenu);
 	selection_menu = memnew(PopupMenu);

+ 3 - 0
editor/plugins/spatial_editor_plugin.h

@@ -121,6 +121,9 @@ private:
 
 
 	bool freelook_active;
 	bool freelook_active;
 
 
+	PanelContainer *info;
+	Label *info_label;
+
 	struct _RayResult {
 	struct _RayResult {
 
 
 		Spatial *item;
 		Spatial *item;

+ 6 - 0
servers/visual/rasterizer.h

@@ -501,6 +501,12 @@ public:
 
 
 	virtual void set_debug_generate_wireframes(bool p_generate) = 0;
 	virtual void set_debug_generate_wireframes(bool p_generate) = 0;
 
 
+	virtual void render_info_begin_capture() = 0;
+	virtual void render_info_end_capture() = 0;
+	virtual int get_captured_render_info(VS::RenderInfo p_info) = 0;
+
+	virtual int get_render_info(VS::RenderInfo p_info) = 0;
+
 	static RasterizerStorage *base_singleton;
 	static RasterizerStorage *base_singleton;
 	RasterizerStorage();
 	RasterizerStorage();
 	virtual ~RasterizerStorage() {}
 	virtual ~RasterizerStorage() {}

+ 1 - 1
servers/visual/visual_server_raster.cpp

@@ -145,7 +145,7 @@ void VisualServerRaster::finish() {
 
 
 int VisualServerRaster::get_render_info(RenderInfo p_info) {
 int VisualServerRaster::get_render_info(RenderInfo p_info) {
 
 
-	return 0;
+	return VSG::storage->get_render_info(p_info);
 }
 }
 
 
 /* TESTING */
 /* TESTING */

+ 12 - 1
servers/visual/visual_server_viewport.cpp

@@ -274,9 +274,18 @@ void VisualServerViewport::draw_viewports() {
 		VSG::rasterizer->set_current_render_target(vp->render_target);
 		VSG::rasterizer->set_current_render_target(vp->render_target);
 
 
 		VSG::scene_render->set_debug_draw_mode(vp->debug_draw);
 		VSG::scene_render->set_debug_draw_mode(vp->debug_draw);
+		VSG::storage->render_info_begin_capture();
 
 
 		_draw_viewport(vp);
 		_draw_viewport(vp);
 
 
+		VSG::storage->render_info_end_capture();
+		vp->render_info[VS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_OBJECTS_IN_FRAME);
+		vp->render_info[VS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_VERTICES_IN_FRAME);
+		vp->render_info[VS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_MATERIAL_CHANGES_IN_FRAME);
+		vp->render_info[VS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME);
+		vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
+		vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
+
 		if (vp->viewport_to_screen_rect != Rect2()) {
 		if (vp->viewport_to_screen_rect != Rect2()) {
 			//copy to screen if set as such
 			//copy to screen if set as such
 			VSG::rasterizer->set_current_render_target(RID());
 			VSG::rasterizer->set_current_render_target(RID());
@@ -564,8 +573,10 @@ void VisualServerViewport::viewport_set_usage(RID p_viewport, VS::ViewportUsage
 int VisualServerViewport::viewport_get_render_info(RID p_viewport, VS::ViewportRenderInfo p_info) {
 int VisualServerViewport::viewport_get_render_info(RID p_viewport, VS::ViewportRenderInfo p_info) {
 
 
 	ERR_FAIL_INDEX_V(p_info, VS::VIEWPORT_RENDER_INFO_MAX, -1);
 	ERR_FAIL_INDEX_V(p_info, VS::VIEWPORT_RENDER_INFO_MAX, -1);
+
 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 	Viewport *viewport = viewport_owner.getornull(p_viewport);
-	ERR_FAIL_COND_V(!viewport, -1);
+	if (!viewport)
+		return 0; //there should be a lock here..
 
 
 	return viewport->render_info[p_info];
 	return viewport->render_info[p_info];
 }
 }

+ 9 - 2
servers/visual/visual_server_wrap_mt.h

@@ -372,7 +372,11 @@ public:
 	FUNC2(viewport_set_hdr, RID, bool)
 	FUNC2(viewport_set_hdr, RID, bool)
 	FUNC2(viewport_set_usage, RID, ViewportUsage)
 	FUNC2(viewport_set_usage, RID, ViewportUsage)
 
 
-	FUNC2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
+	//this passes directly to avoid stalling, but it's pretty dangerous, so dont call after freeing a viewport
+	virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) {
+		visual_server->viewport_get_render_info(p_viewport, p_info);
+	}
+
 	FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
 	FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
 
 
 	/* ENVIRONMENT API */
 	/* ENVIRONMENT API */
@@ -548,7 +552,10 @@ public:
 
 
 	/* RENDER INFO */
 	/* RENDER INFO */
 
 
-	FUNC1R(int, get_render_info, RenderInfo)
+	//this passes directly to avoid stalling
+	virtual int get_render_info(RenderInfo p_info) {
+		visual_server->get_render_info(p_info);
+	}
 
 
 	FUNC3(set_boot_image, const Ref<Image> &, const Color &, bool)
 	FUNC3(set_boot_image, const Ref<Image> &, const Color &, bool)
 	FUNC1(set_default_clear_color, const Color &)
 	FUNC1(set_default_clear_color, const Color &)