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@@ -88,6 +88,10 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
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return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
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}
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+void Polygon2D::_skeleton_bone_setup_changed() {
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+ update();
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+}
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+
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void Polygon2D::_notification(int p_what) {
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switch (p_what) {
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@@ -102,10 +106,27 @@ void Polygon2D::_notification(int p_what) {
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skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton));
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}
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- if (skeleton_node)
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+ ObjectID new_skeleton_id = 0;
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+
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+ if (skeleton_node) {
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VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
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- else
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+ new_skeleton_id = skeleton_node->get_instance_id();
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+ } else {
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VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
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+ }
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+
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+ if (new_skeleton_id != current_skeleton_id) {
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+ Object *old_skeleton = ObjectDB::get_instance(current_skeleton_id);
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+ if (old_skeleton) {
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+ old_skeleton->disconnect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
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+ }
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+
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+ if (skeleton_node) {
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+ skeleton_node->connect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
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+ }
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+
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+ current_skeleton_id = new_skeleton_id;
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+ }
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Vector<Vector2> points;
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Vector<Vector2> uvs;
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@@ -809,6 +830,8 @@ void Polygon2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
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ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
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+ ClassDB::bind_method(D_METHOD("_skeleton_bone_setup_changed"), &Polygon2D::_skeleton_bone_setup_changed);
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+
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
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@@ -846,4 +869,5 @@ Polygon2D::Polygon2D() {
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color = Color(1, 1, 1);
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rect_cache_dirty = true;
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internal_vertices = 0;
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+ current_skeleton_id = 0;
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}
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