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Fix Wrong Shape Offsets in Tileset

Closes #30994

When modifying the properties of a tileset in the editor, some properties only apply to the first tile (such as the shape offset).

This change resolves that issue by traversing the changes to all of the shapes in the tileset instead of the first one.
Emmanuel Barroga 6 jaren geleden
bovenliggende
commit
625b87633e
1 gewijzigde bestanden met toevoegingen van 10 en 5 verwijderingen
  1. 10 5
      scene/resources/tile_set.cpp

+ 10 - 5
scene/resources/tile_set.cpp

@@ -148,15 +148,20 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
 			}
 		}
 	} else if (what == "shape")
-		tile_set_shape(id, 0, p_value);
+		for (int i = 0; i < tile_get_shape_count(id); i++)
+			tile_set_shape(id, i, p_value);
 	else if (what == "shape_offset")
-		tile_set_shape_offset(id, 0, p_value);
+		for (int i = 0; i < tile_get_shape_count(id); i++)
+			tile_set_shape_offset(id, i, p_value);
 	else if (what == "shape_transform")
-		tile_set_shape_transform(id, 0, p_value);
+		for (int i = 0; i < tile_get_shape_count(id); i++)
+			tile_set_shape_transform(id, i, p_value);
 	else if (what == "shape_one_way")
-		tile_set_shape_one_way(id, 0, p_value);
+		for (int i = 0; i < tile_get_shape_count(id); i++)
+			tile_set_shape_one_way(id, i, p_value);
 	else if (what == "shape_one_way_margin")
-		tile_set_shape_one_way_margin(id, 0, p_value);
+		for (int i = 0; i < tile_get_shape_count(id); i++)
+			tile_set_shape_one_way_margin(id, i, p_value);
 	else if (what == "shapes")
 		_tile_set_shapes(id, p_value);
 	else if (what == "occluder")