|
@@ -1030,10 +1030,8 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
|
|
|
if (texture->compressed) {
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
|
glGetCompressedTexImage(texture->target, i, &w[ofs]);
|
|
|
-
|
|
|
} else {
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
|
-
|
|
|
glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &w[ofs]);
|
|
|
}
|
|
|
}
|
|
@@ -2123,7 +2121,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
|
|
|
texture->layers = 1;
|
|
|
}
|
|
|
texture->gl_format_cache = rt->color_format;
|
|
|
- texture->gl_type_cache = GL_UNSIGNED_BYTE;
|
|
|
+ texture->gl_type_cache = !rt->hdr ? GL_UNSIGNED_BYTE : GL_FLOAT; // to set HDR format size to 8 and keep 4 for LDR format
|
|
|
texture->gl_internal_format_cache = rt->color_internal_format;
|
|
|
texture->tex_id = rt->color;
|
|
|
texture->width = rt->size.x;
|