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@@ -73,521 +73,6 @@ class VisualServerRaster : public VisualServer {
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List<FrameDrawnCallbacks> frame_drawn_callbacks;
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-// FIXME: Kept as reference for future implementation
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-#if 0
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- struct Room {
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-
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- bool occlude_exterior;
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- BSP_Tree bounds;
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- Room() { occlude_exterior=true; }
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- };
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-
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-
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- BalloonAllocator<> octree_allocator;
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-
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- struct OctreeAllocator {
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-
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- static BalloonAllocator<> *allocator;
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-
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- _FORCE_INLINE_ static void *alloc(size_t p_size) { return allocator->alloc(p_size); }
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- _FORCE_INLINE_ static void free(void *p_ptr) { return allocator->free(p_ptr); }
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-
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- };
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-
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- struct Portal {
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-
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- bool enabled;
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- float disable_distance;
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- Color disable_color;
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- float connect_range;
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- Vector<Point2> shape;
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- Rect2 bounds;
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-
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-
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- Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; }
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- };
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-
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- struct BakedLight {
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-
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- Rasterizer::BakedLightData data;
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- PoolVector<int> sampler;
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- Rect3 octree_aabb;
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- Size2i octree_tex_size;
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- Size2i light_tex_size;
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-
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- };
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-
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- struct BakedLightSampler {
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-
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- float params[BAKED_LIGHT_SAMPLER_MAX];
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- int resolution;
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- Vector<Vector3> dp_cache;
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-
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- BakedLightSampler() {
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- params[BAKED_LIGHT_SAMPLER_STRENGTH]=1.0;
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- params[BAKED_LIGHT_SAMPLER_ATTENUATION]=1.0;
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- params[BAKED_LIGHT_SAMPLER_RADIUS]=1.0;
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- params[BAKED_LIGHT_SAMPLER_DETAIL_RATIO]=0.1;
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- resolution=16;
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- }
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- };
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-
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- void _update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp);
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- struct Camera {
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-
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- enum Type {
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- PERSPECTIVE,
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- ORTHOGONAL
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- };
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- Type type;
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- float fov;
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- float znear,zfar;
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- float size;
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- uint32_t visible_layers;
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- bool vaspect;
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- RID env;
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-
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- Transform transform;
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-
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- Camera() {
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-
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- visible_layers=0xFFFFFFFF;
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- fov=60;
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- type=PERSPECTIVE;
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- znear=0.1; zfar=100;
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- size=1.0;
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- vaspect=false;
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-
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- }
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- };
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-
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-
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- struct Instance;
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- typedef Set<Instance*,Comparator<Instance*>,OctreeAllocator> InstanceSet;
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- struct Scenario;
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-
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- struct Instance {
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-
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- enum {
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-
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- MAX_LIGHTS=4
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- };
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-
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- RID self;
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- OctreeElementID octree_id;
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- Scenario *scenario;
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- bool update;
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- bool update_aabb;
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- bool update_materials;
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- Instance *update_next;
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- InstanceType base_type;
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-
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- RID base_rid;
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-
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- Rect3 aabb;
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- Rect3 transformed_aabb;
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- uint32_t object_ID;
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- bool visible;
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- bool visible_in_all_rooms;
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- uint32_t layer_mask;
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- float draw_range_begin;
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- float draw_range_end;
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- float extra_margin;
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-
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-
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-
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- Rasterizer::InstanceData data;
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-
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-
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- Set<Instance*> auto_rooms;
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- Set<Instance*> valid_auto_rooms;
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- Instance *room;
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- List<Instance*>::Element *RE;
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- Instance *baked_light;
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- List<Instance*>::Element *BLE;
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- Instance *sampled_light;
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- bool exterior;
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-
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- uint64_t last_render_pass;
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- uint64_t last_frame_pass;
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-
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- uint64_t version; // changes to this, and changes to base increase version
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-
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- InstanceSet lights;
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- bool light_cache_dirty;
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-
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-
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-
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- struct RoomInfo {
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-
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- Transform affine_inverse;
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- Room *room;
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- List<Instance*> owned_geometry_instances;
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- List<Instance*> owned_portal_instances;
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- List<Instance*> owned_room_instances;
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- List<Instance*> owned_light_instances; //not used, but just for the sake of it
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- Set<Instance*> disconnected_child_portals;
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- Set<Instance*> owned_autoroom_geometry;
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- uint64_t last_visited_pass;
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- RoomInfo() { last_visited_pass=0; }
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-
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- };
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-
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- struct PortalInfo {
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-
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- Portal *portal;
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- Set<Instance*> candidate_set;
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- Instance *connected;
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- uint64_t last_visited_pass;
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-
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- Plane plane_cache;
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- Vector<Vector3> transformed_point_cache;
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-
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-
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- PortalInfo() { connected=NULL; last_visited_pass=0;}
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- };
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-
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- struct LightInfo {
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-
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- RID instance;
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- int light_set_index;
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- uint64_t last_version;
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- uint64_t last_add_pass;
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- List<RID>::Element *D; // directional light in scenario
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- InstanceSet affected;
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- bool enabled;
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- float dtc; //distance to camera, used for sorting
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-
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-
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- LightInfo() {
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-
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- D=NULL;
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- light_set_index=-1;
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- last_add_pass=0;
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- enabled=true;
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- }
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- };
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-
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- struct BakedLightInfo {
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-
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- BakedLight *baked_light;
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- Transform affine_inverse;
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- List<Instance*> owned_instances;
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- };
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-
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- struct BakedLightSamplerInfo {
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-
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- Set<Instance*> baked_lights;
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- Set<Instance*> owned_instances;
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- BakedLightSampler *sampler;
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- int resolution;
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- Vector<Color> light_buffer;
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- RID sampled_light;
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- uint64_t last_pass;
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- Transform xform; // viewspace normal to lightspace, might not use one.
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- BakedLightSamplerInfo() {
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- sampler=NULL;
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- last_pass=0;
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- resolution=0;
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- }
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- };
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-
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- struct ParticlesInfo {
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-
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- RID instance;
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- };
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-
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-
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- RoomInfo *room_info;
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- LightInfo *light_info;
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- ParticlesInfo *particles_info;
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- PortalInfo * portal_info;
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- BakedLightInfo * baked_light_info;
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- BakedLightSamplerInfo * baked_light_sampler_info;
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-
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-
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- Instance() {
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- octree_id=0;
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- update_next=0;
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- object_ID=0;
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- last_render_pass=0;
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- last_frame_pass=0;
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- light_info=0;
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- particles_info=0;
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- update_next=NULL;
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- update=false;
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- visible=true;
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- data.cast_shadows=SHADOW_CASTING_SETTING_ON;
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- data.receive_shadows=true;
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- data.depth_scale=false;
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- data.billboard=false;
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- data.billboard_y=false;
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- data.baked_light=NULL;
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- data.baked_light_octree_xform=NULL;
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- data.baked_lightmap_id=-1;
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- version=1;
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- room_info=NULL;
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- room=NULL;
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- RE=NULL;
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- portal_info=NULL;
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- exterior=false;
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- layer_mask=1;
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- draw_range_begin=0;
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- draw_range_end=0;
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- extra_margin=0;
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- visible_in_all_rooms=false;
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- update_aabb=false;
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- update_materials=false;
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-
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- baked_light=NULL;
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- baked_light_info=NULL;
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- baked_light_sampler_info=NULL;
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- sampled_light=NULL;
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- BLE=NULL;
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-
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- light_cache_dirty=true;
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-
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- }
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-
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- ~Instance() {
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-
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- if (light_info)
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- memdelete(light_info);
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- if (particles_info)
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- memdelete(particles_info);
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- if (room_info)
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- memdelete(room_info);
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- if (portal_info)
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- memdelete(portal_info);
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- if (baked_light_info)
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- memdelete(baked_light_info);
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- };
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- };
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-
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- struct _InstanceLightsort {
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-
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- bool operator()(const Instance* p_A, const Instance* p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; }
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- };
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-
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- struct Scenario {
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-
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-
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- ScenarioDebugMode debug;
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- RID self;
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- // well wtf, balloon allocator is slower?
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- typedef ::Octree<Instance,true> Octree;
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-
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- Octree octree;
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-
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- List<RID> directional_lights;
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- RID environment;
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- RID fallback_environment;
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-
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- Instance *dirty_instances;
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-
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- Scenario() { dirty_instances=NULL; debug=SCENARIO_DEBUG_DISABLED; }
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- };
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-
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-
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-
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- mutable RID_Owner<Rasterizer::ShaderMaterial> canvas_item_material_owner;
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-
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-
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-
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- struct Viewport {
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-
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- RID self;
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- RID parent;
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-
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- VisualServer::ViewportRect rect;
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- RID camera;
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- RID scenario;
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- RID viewport_data;
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-
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- RenderTargetUpdateMode render_target_update_mode;
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- RID render_target;
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- RID render_target_texture;
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-
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- Rect2 rt_to_screen_rect;
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-
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- bool hide_scenario;
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- bool hide_canvas;
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- bool transparent_bg;
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- bool queue_capture;
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- bool render_target_vflip;
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- bool render_target_clear_on_new_frame;
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- bool render_target_clear;
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- bool disable_environment;
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-
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- Image capture;
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-
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- bool rendered_in_prev_frame;
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-
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- struct CanvasKey {
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-
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- int layer;
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- RID canvas;
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- bool operator<(const CanvasKey& p_canvas) const { if (layer==p_canvas.layer) return canvas < p_canvas.canvas; return layer<p_canvas.layer; }
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- CanvasKey() { layer=0; }
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- CanvasKey(const RID& p_canvas, int p_layer) { canvas=p_canvas; layer=p_layer; }
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- };
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-
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- struct CanvasData {
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-
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- Canvas *canvas;
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- Transform2D transform;
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- int layer;
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- };
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-
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- Transform2D global_transform;
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-
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- Map<RID,CanvasData> canvas_map;
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-
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- SelfList<Viewport> update_list;
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-
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- Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true; disable_environment=false; }
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- };
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-
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- SelfList<Viewport>::List viewport_update_list;
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-
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- Map<RID,int> screen_viewports;
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-
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- struct CullRange {
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-
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- Plane nearp;
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- float min,max;
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- float z_near,z_far;
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-
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- void add_aabb(const Rect3& p_aabb) {
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-
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-
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- }
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- };
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-
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- struct Cursor {
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-
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- Point2 pos;
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- float rot;
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- RID texture;
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- Point2 center;
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- bool visible;
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- Rect2 region;
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- Cursor() {
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-
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- rot = 0;
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- visible = false;
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- region = Rect2();
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- };
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- };
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-
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- Rect2 canvas_clip;
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- Color clear_color;
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- Cursor cursors[MAX_CURSORS];
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- RID default_cursor_texture;
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-
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- static void* instance_pair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int);
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- static void instance_unpair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int,void*);
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-
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- Instance *instance_cull_result[MAX_INSTANCE_CULL];
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- Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps
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- Instance *light_cull_result[MAX_LIGHTS_CULLED];
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- int light_cull_count;
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-
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- Instance *exterior_portal_cull_result[MAX_EXTERIOR_PORTALS];
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- int exterior_portal_cull_count;
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- bool exterior_visited;
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-
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- Instance *light_sampler_cull_result[MAX_LIGHT_SAMPLERS];
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- int light_samplers_culled;
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-
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- Instance *room_cull_result[MAX_ROOM_CULL];
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- int room_cull_count;
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- bool room_cull_enabled;
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- bool light_discard_enabled;
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- bool shadows_enabled;
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- int black_margin[4];
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- RID black_image[4];
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-
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- Vector<Vector3> aabb_random_points;
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- Vector<Vector3> transformed_aabb_random_points;
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-
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- void _instance_validate_autorooms(Instance *p_geometry);
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-
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- void _portal_disconnect(Instance *p_portal,bool p_cleanup=false);
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- void _portal_attempt_connect(Instance *p_portal);
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- void _dependency_queue_update(RID p_rid, bool p_update_aabb=false, bool p_update_materials=false);
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- _FORCE_INLINE_ void _instance_queue_update(Instance *p_instance,bool p_update_aabb=false,bool p_update_materials=false);
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- void _update_instances();
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- void _update_instance_aabb(Instance *p_instance);
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- void _update_instance(Instance *p_instance);
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- void _free_attached_instances(RID p_rid,bool p_free_scenario=false);
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- void _clean_up_owner(RID_OwnerBase *p_owner,String p_type);
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-
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- Instance *instance_update_list;
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-
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- //RID default_scenario;
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- //RID default_viewport;
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-
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- RID test_cube;
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-
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-
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- mutable RID_Owner<Room> room_owner;
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- mutable RID_Owner<Portal> portal_owner;
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-
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- mutable RID_Owner<BakedLight> baked_light_owner;
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- mutable RID_Owner<BakedLightSampler> baked_light_sampler_owner;
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-
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- mutable RID_Owner<Camera> camera_owner;
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- mutable RID_Owner<Viewport> viewport_owner;
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-
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- mutable RID_Owner<Scenario> scenario_owner;
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- mutable RID_Owner<Instance> instance_owner;
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-
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- mutable RID_Owner<Canvas> canvas_owner;
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- mutable RID_Owner<CanvasItem> canvas_item_owner;
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-
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- Map< RID, Set<RID> > instance_dependency_map;
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- Map< RID, Set<Instance*> > skeleton_dependency_map;
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-
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-
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- ViewportRect viewport_rect;
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- _FORCE_INLINE_ void _instance_draw(Instance *p_instance);
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-
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- bool _test_portal_cull(Camera *p_camera, Instance *p_portal_from, Instance *p_portal_to);
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- void _cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal);
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- void _cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal=NULL);
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- void _process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace);
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-
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- void _render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
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- void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
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- static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
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- void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights);
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- void _render_canvas_item(CanvasItem *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner);
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- void _render_canvas(Canvas *p_canvas, const Transform2D &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights);
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- void _light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights);
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-
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- Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
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- Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
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-
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- void _light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
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- void _light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
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-
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- void _light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
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-
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- uint64_t render_pass;
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- int changes;
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- bool draw_extra_frame;
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-
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- void _draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera);
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- void _draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h);
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- void _draw_viewports();
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- void _draw_cursors_and_margins();
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-
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-
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- Rasterizer *rasterizer;
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-
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-#endif
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-
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void _draw_margins();
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static void _changes_changed() {}
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@@ -726,6 +211,8 @@ public:
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BIND2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
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BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
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+ BIND4(mesh_surface_update_region, RID, int, int, const PoolVector<uint8_t> &)
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+
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BIND3(mesh_surface_set_material, RID, int, RID)
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BIND2RC(RID, mesh_surface_get_material, RID, int)
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