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@@ -32,12 +32,14 @@ package org.godotengine.editor
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import android.Manifest
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import android.app.ActivityManager
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+import android.content.ComponentName
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import android.content.Context
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import android.content.Intent
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import android.content.pm.PackageManager
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import android.os.*
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import android.util.Log
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import android.widget.Toast
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+import androidx.annotation.CallSuper
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import androidx.window.layout.WindowMetricsCalculator
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import org.godotengine.godot.GodotActivity
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import org.godotengine.godot.GodotLib
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@@ -64,18 +66,15 @@ open class GodotEditor : GodotActivity() {
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private const val EXTRA_COMMAND_LINE_PARAMS = "command_line_params"
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- private const val EDITOR_ID = 777
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+ // Command line arguments
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private const val EDITOR_ARG = "--editor"
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private const val EDITOR_ARG_SHORT = "-e"
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- private const val EDITOR_PROCESS_NAME_SUFFIX = ":GodotEditor"
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+ private const val EDITOR_PROJECT_MANAGER_ARG = "--project-manager"
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+ private const val EDITOR_PROJECT_MANAGER_ARG_SHORT = "-p"
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- private const val GAME_ID = 667
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- private const val GAME_PROCESS_NAME_SUFFIX = ":GodotGame"
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-
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- private const val PROJECT_MANAGER_ID = 555
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- private const val PROJECT_MANAGER_ARG = "--project-manager"
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- private const val PROJECT_MANAGER_ARG_SHORT = "-p"
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- private const val PROJECT_MANAGER_PROCESS_NAME_SUFFIX = ":GodotProjectManager"
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+ // Info for the various classes used by the editor
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+ internal val EDITOR_MAIN_INFO = EditorWindowInfo(GodotEditor::class.java, 777, "")
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+ internal val RUN_GAME_INFO = EditorWindowInfo(GodotGame::class.java, 667, ":GodotGame", LaunchAdjacentPolicy.AUTO)
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/**
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* Sets of constants to specify the window to use to run the project.
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@@ -96,8 +95,8 @@ open class GodotEditor : GodotActivity() {
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PermissionsUtil.requestManifestPermissions(this, setOf(Manifest.permission.RECORD_AUDIO))
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val params = intent.getStringArrayExtra(EXTRA_COMMAND_LINE_PARAMS)
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- Log.d(TAG, "Received parameters ${params.contentToString()}")
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- updateCommandLineParams(params)
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+ Log.d(TAG, "Starting intent $intent with parameters ${params.contentToString()}")
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+ updateCommandLineParams(params?.asList() ?: emptyList())
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if (BuildConfig.BUILD_TYPE == "dev" && WAIT_FOR_DEBUGGER) {
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Debug.waitForDebugger()
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@@ -133,98 +132,85 @@ open class GodotEditor : GodotActivity() {
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}
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}
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- private fun updateCommandLineParams(args: Array<String>?) {
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+ @CallSuper
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+ protected open fun updateCommandLineParams(args: List<String>) {
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// Update the list of command line params with the new args
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commandLineParams.clear()
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- if (!args.isNullOrEmpty()) {
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- commandLineParams.addAll(listOf(*args))
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+ if (args.isNotEmpty()) {
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+ commandLineParams.addAll(args)
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}
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if (BuildConfig.BUILD_TYPE == "dev") {
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commandLineParams.add("--benchmark")
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}
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}
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- override fun getCommandLine() = commandLineParams
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+ final override fun getCommandLine() = commandLineParams
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- override fun onNewGodotInstanceRequested(args: Array<String>): Int {
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- // Parse the arguments to figure out which activity to start.
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- var targetClass: Class<*> = GodotGame::class.java
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- var instanceId = GAME_ID
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-
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- // Whether we should launch the new godot instance in an adjacent window
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- // https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
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- var launchAdjacent = shouldGameLaunchAdjacent()
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-
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- for (arg in args) {
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- if (EDITOR_ARG == arg || EDITOR_ARG_SHORT == arg) {
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- targetClass = GodotEditor::class.java
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- launchAdjacent = false
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- instanceId = EDITOR_ID
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- break
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- }
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+ protected open fun getEditorWindowInfo(args: Array<String>): EditorWindowInfo {
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+ var hasEditor = false
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- if (PROJECT_MANAGER_ARG == arg || PROJECT_MANAGER_ARG_SHORT == arg) {
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- targetClass = GodotProjectManager::class.java
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- launchAdjacent = false
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- instanceId = PROJECT_MANAGER_ID
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- break
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+ var i = 0
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+ while (i < args.size) {
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+ when (args[i++]) {
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+ EDITOR_ARG, EDITOR_ARG_SHORT, EDITOR_PROJECT_MANAGER_ARG, EDITOR_PROJECT_MANAGER_ARG_SHORT -> hasEditor = true
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}
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}
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+ return if (hasEditor) {
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+ EDITOR_MAIN_INFO
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+ } else {
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+ RUN_GAME_INFO
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+ }
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+ }
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+
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+ protected open fun getEditorWindowInfoForInstanceId(instanceId: Int): EditorWindowInfo? {
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+ return when (instanceId) {
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+ RUN_GAME_INFO.windowId -> RUN_GAME_INFO
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+ EDITOR_MAIN_INFO.windowId -> EDITOR_MAIN_INFO
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+ else -> null
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+ }
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+ }
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+
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+ override fun onNewGodotInstanceRequested(args: Array<String>): Int {
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+ val editorWindowInfo = getEditorWindowInfo(args)
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+
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// Launch a new activity
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- val newInstance = Intent(this, targetClass)
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+ val newInstance = Intent()
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+ .setComponent(ComponentName(this, editorWindowInfo.windowClassName))
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.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
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.putExtra(EXTRA_COMMAND_LINE_PARAMS, args)
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- if (launchAdjacent) {
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- newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
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+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
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+ if (editorWindowInfo.launchAdjacentPolicy == LaunchAdjacentPolicy.ENABLED ||
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+ (editorWindowInfo.launchAdjacentPolicy == LaunchAdjacentPolicy.AUTO && shouldGameLaunchAdjacent())) {
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+ Log.v(TAG, "Adding flag for adjacent launch")
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+ newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
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+ }
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}
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- if (targetClass == javaClass) {
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- Log.d(TAG, "Restarting $targetClass with parameters ${args.contentToString()}")
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+ if (editorWindowInfo.windowClassName == javaClass.name) {
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+ Log.d(TAG, "Restarting ${editorWindowInfo.windowClassName} with parameters ${args.contentToString()}")
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ProcessPhoenix.triggerRebirth(this, newInstance)
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} else {
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- Log.d(TAG, "Starting $targetClass with parameters ${args.contentToString()}")
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+ Log.d(TAG, "Starting ${editorWindowInfo.windowClassName} with parameters ${args.contentToString()}")
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newInstance.putExtra(EXTRA_NEW_LAUNCH, true)
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startActivity(newInstance)
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}
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- return instanceId
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+ return editorWindowInfo.windowId
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}
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- override fun onGodotForceQuit(godotInstanceId: Int): Boolean {
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- val targetClass: Class<*>?
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- val processNameSuffix: String
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- when (godotInstanceId) {
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- GAME_ID -> {
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- processNameSuffix = GAME_PROCESS_NAME_SUFFIX
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- targetClass = GodotGame::class.java
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- }
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- EDITOR_ID -> {
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- processNameSuffix = EDITOR_PROCESS_NAME_SUFFIX
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- targetClass = GodotEditor::class.java
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- }
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- PROJECT_MANAGER_ID -> {
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- processNameSuffix = PROJECT_MANAGER_PROCESS_NAME_SUFFIX
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- targetClass = GodotProjectManager::class.java
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- }
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- else -> {
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- processNameSuffix = ""
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- targetClass = null
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- }
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- }
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+ final override fun onGodotForceQuit(godotInstanceId: Int): Boolean {
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+ val editorWindowInfo = getEditorWindowInfoForInstanceId(godotInstanceId) ?: return super.onGodotForceQuit(godotInstanceId)
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- if (targetClass == javaClass) {
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- Log.d(TAG, "Force quitting $targetClass")
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+ if (editorWindowInfo.windowClassName == javaClass.name) {
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+ Log.d(TAG, "Force quitting ${editorWindowInfo.windowClassName}")
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ProcessPhoenix.forceQuit(this)
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return true
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}
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- if (processNameSuffix.isBlank()) {
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- return false
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- }
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-
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+ val processName = packageName + editorWindowInfo.processNameSuffix
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val activityManager = getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
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val runningProcesses = activityManager.runningAppProcesses
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for (runningProcess in runningProcesses) {
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- if (runningProcess.processName.endsWith(processNameSuffix)) {
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+ if (runningProcess.processName == processName) {
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// Killing process directly
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Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
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Process.killProcess(runningProcess.pid)
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@@ -232,11 +218,11 @@ open class GodotEditor : GodotActivity() {
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}
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}
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- return false
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+ return super.onGodotForceQuit(godotInstanceId)
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}
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// Get the screen's density scale
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- protected val isLargeScreen: Boolean
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+ private val isLargeScreen: Boolean
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// Get the minimum window size // Correspond to the EXPANDED window size class.
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get() {
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val metrics = WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this)
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@@ -273,6 +259,10 @@ open class GodotEditor : GodotActivity() {
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protected open fun enablePanAndScaleGestures() =
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java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_pan_and_scale_gestures"))
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+ /**
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+ * Whether we should launch the new godot instance in an adjacent window
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+ * @see https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
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+ */
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private fun shouldGameLaunchAdjacent(): Boolean {
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return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
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try {
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