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Merge pull request #35327 from KoBeWi/globalization

Mention that KinematicCollisions use global coords
Rémi Verschelde 5 years ago
parent
commit
62d656ea06
2 changed files with 2 additions and 2 deletions
  1. 1 1
      doc/classes/KinematicCollision.xml
  2. 1 1
      doc/classes/KinematicCollision2D.xml

+ 1 - 1
doc/classes/KinematicCollision.xml

@@ -37,7 +37,7 @@
 			The colliding body's shape's normal at the point of collision.
 		</member>
 		<member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )">
-			The point of collision.
+			The point of collision, in global coordinates.
 		</member>
 		<member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )">
 			The moving object's remaining movement vector.

+ 1 - 1
doc/classes/KinematicCollision2D.xml

@@ -37,7 +37,7 @@
 			The colliding body's shape's normal at the point of collision.
 		</member>
 		<member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
-			The point of collision.
+			The point of collision, in global coordinates.
 		</member>
 		<member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
 			The moving object's remaining movement vector.