|
@@ -23032,12 +23032,14 @@
|
|
|
<return type="bool">
|
|
|
</return>
|
|
|
<description>
|
|
|
+ Return whether the closest object the ray is pointing to is colliding with the vector, with the vector length considered.
|
|
|
</description>
|
|
|
</method>
|
|
|
<method name="get_collider" qualifiers="const" >
|
|
|
<return type="Object">
|
|
|
</return>
|
|
|
<description>
|
|
|
+ Return the closest object the ray is pointing to. Note that this does not consider the length of the vector, so you must also use [is_colliding] to check if the object returned is actually colliding with the ray.
|
|
|
</description>
|
|
|
</method>
|
|
|
<method name="get_collider_shape" qualifiers="const" >
|