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Merge pull request #54028 from Calinou/material-default-alpha-scissor-threshold-0.5

Change default material alpha scissor threshold to 0.5
Rémi Verschelde 3 år sedan
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633710f1c9
3 ändrade filer med 4 tillägg och 4 borttagningar
  1. 1 1
      scene/3d/label_3d.cpp
  2. 1 1
      scene/3d/sprite_3d.cpp
  3. 2 2
      scene/resources/material.cpp

+ 1 - 1
scene/3d/label_3d.cpp

@@ -126,7 +126,7 @@ void Label3D::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority");

+ 1 - 1
scene/3d/sprite_3d.cpp

@@ -377,7 +377,7 @@ SpriteBase3D::SpriteBase3D() {
 	RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
 	RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
 	RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
-	RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98);
+	RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.5);
 
 	mesh = RenderingServer::get_singleton()->mesh_create();
 

+ 2 - 2
scene/resources/material.cpp

@@ -2654,7 +2654,7 @@ void BaseMaterial3D::_bind_methods() {
 
 	ADD_GROUP("Transparency", "");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,Alpha Scissor,Alpha Hash,Depth Pre-Pass"), "set_transparency", "get_transparency");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge");
@@ -2986,7 +2986,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
 
 	set_transparency(TRANSPARENCY_DISABLED);
 	set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF);
-	set_alpha_scissor_threshold(0.05);
+	set_alpha_scissor_threshold(0.5);
 	set_alpha_hash_scale(1.0);
 	set_alpha_antialiasing_edge(0.3);