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@@ -411,6 +411,7 @@ SpriteBase3D::SpriteBase3D() {
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mesh_surface_format = VS::get_singleton()->mesh_surface_get_format(mesh, 0);
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mesh_buffer = VS::get_singleton()->mesh_surface_get_array(mesh, 0);
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mesh_stride = VS::get_singleton()->mesh_surface_make_offsets_from_format(mesh_surface_format, surface_vertex_len, surface_index_len, mesh_surface_offsets);
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+ set_base(mesh);
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}
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SpriteBase3D::~SpriteBase3D() {
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@@ -421,9 +422,11 @@ SpriteBase3D::~SpriteBase3D() {
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///////////////////////////////////////////
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void Sprite3D::_draw() {
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- set_base(RID());
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-
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+ if (get_base() != get_mesh()) {
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+ set_base(get_mesh());
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+ }
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if (!texture.is_valid()) {
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+ set_base(RID());
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return;
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}
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Vector2 tsize = texture->get_size();
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@@ -581,8 +584,6 @@ void Sprite3D::_draw() {
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VS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
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set_aabb(aabb);
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- set_base(mesh);
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-
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RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
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VS::get_singleton()->material_set_shader(get_material(), VS::get_singleton()->material_get_shader(mat));
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VS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
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@@ -767,7 +768,9 @@ Sprite3D::Sprite3D() {
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////////////////////////////////////////
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void AnimatedSprite3D::_draw() {
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- set_base(RID());
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+ if (get_base() != get_mesh()) {
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+ set_base(get_mesh());
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+ }
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if (frames.is_null()) {
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return;
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@@ -783,6 +786,7 @@ void AnimatedSprite3D::_draw() {
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Ref<Texture> texture = frames->get_frame(animation, frame);
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if (!texture.is_valid()) {
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+ set_base(RID());
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return; //no texuture no life
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}
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Vector2 tsize = texture->get_size();
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@@ -934,8 +938,6 @@ void AnimatedSprite3D::_draw() {
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VS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
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set_aabb(aabb);
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- set_base(mesh);
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-
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RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
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VS::get_singleton()->material_set_shader(get_material(), VS::get_singleton()->material_get_shader(mat));
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VS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
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