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@@ -1235,10 +1235,6 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
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return ERR_UNAVAILABLE;
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}
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- // If this is a ref-counted object, prevent it from being destroyed during signal emission,
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- // which is needed in certain edge cases; e.g., https://github.com/godotengine/godot/issues/73889.
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- Ref<RefCounted> rc = Ref<RefCounted>(Object::cast_to<RefCounted>(this));
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-
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if (s->slot_map.size() > MAX_SLOTS_ON_STACK) {
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slot_callables = (Callable *)memalloc(sizeof(Callable) * s->slot_map.size());
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slot_flags = (uint32_t *)memalloc(sizeof(uint32_t) * s->slot_map.size());
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@@ -1271,6 +1267,13 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
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OBJ_DEBUG_LOCK
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+ // If this is a ref-counted object, prevent it from being destroyed during signal
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+ // emission, which is needed in certain edge cases; e.g., GH-73889 and GH-109471.
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+ // Moreover, since signals can be emitted from constructors (classic example being
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+ // notify_property_list_changed), we must be careful not to do the ref init ourselves,
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+ // which would lead to the object being destroyed at the end of this function.
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+ bool pending_unref = Object::cast_to<RefCounted>(this) ? ((RefCounted *)this)->reference() : false;
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+
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Error err = OK;
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for (uint32_t i = 0; i < slot_count; ++i) {
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@@ -1320,6 +1323,15 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
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memfree(slot_flags);
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}
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+ if (pending_unref) {
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+ // We have to do the same Ref<T> would do. We can't just use Ref<T>
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+ // because it would do the init ref logic, which is something this function
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+ // shouldn't do, as explained above.
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+ if (((RefCounted *)this)->unreference()) {
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+ memdelete(this);
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+ }
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+ }
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+
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return err;
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}
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