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@@ -4,7 +4,38 @@
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Boolean built-in type.
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</brief_description>
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<description>
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- Boolean built-in type.
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+ Boolean is a built-in type. It can represent any data type that is either a true or false value. You can think of it as an switch with on or off (1 or 0) setting . It's often used as part of programming logic in condition statements like [code]if[/code] statements.
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+ [b]Note:[/b] In a code below [code]if can_shoot[/code] is equivalent of [code]if can_shoot == true[/code]. It is good practice to follow the natural spoken language structure when possible. Use [code]if can_shoot[/code] rather than [code]if can_shoot == true[/code] and use [code]if not can_shoot[/code] rather than [code]if can_shoot == false[/code].
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+ [codeblock]
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+ var can_shoot = true
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+
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+ func shoot():
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+ if can_shoot:
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+ # Perform shooting actions here.
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+ [/codeblock]
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+ The following code will only create a bullet if both conditions are met: action "shoot" is pressed and if [code]can_shoot[/code] is [code]true[/code].
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+ [b]Note:[/b] [code]Input.is_action_pressed("shoot")[/code] is also a boolean that is [code]true[/code] when "shoot" is pressed and [code]false[/code] when "shoot" isn't pressed.
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+ [codeblock]
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+ var can_shoot = true
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+
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+ func shoot():
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+ if can_shoot and Input.is_action_pressed("shoot"):
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+ create_bullet()
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+ [/codeblock]
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+ The following code will set [code]can_shoot[/code] to [code]false[/code] and start a timer. This will prevent player from shooting until the timer runs out. Next [code]can_shoot[/code] will be set to [code]true[/code] again allowing player to shoot once again.
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+ [codeblock]
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+ var can_shoot = true
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+ onready var cool_down = $CoolDownTimer
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+
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+ func shoot():
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+ if can_shoot and Input.is_action_pressed("shoot"):
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+ create_bullet()
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+ can_shoot = false
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+ cool_down.start()
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+
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+ func _on_CoolDownTimer_timeout():
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+ can_shoot = true
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+ [/codeblock]
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</description>
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<tutorials>
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</tutorials>
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