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@@ -2824,7 +2824,7 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c
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for (int i = 0; i < p_light_cull_count; i++) {
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- ERR_BREAK(i >= RenderList::MAX_LIGHTS);
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+ ERR_BREAK(i >= render_list.max_lights);
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LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]);
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@@ -4189,7 +4189,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
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for (int i = 0; i < p_light_cull_count; i++) {
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- ERR_BREAK(i >= RenderList::MAX_LIGHTS);
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+ ERR_BREAK(i >= render_list.max_lights);
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LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]);
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if (li->light_ptr->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] > CMP_EPSILON) {
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@@ -5064,6 +5064,10 @@ void RasterizerSceneGLES3::initialize() {
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render_list.max_elements = GLOBAL_DEF_RST("rendering/limits/rendering/max_renderable_elements", (int)RenderList::DEFAULT_MAX_ELEMENTS);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_elements", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,1000000,1"));
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+ render_list.max_lights = GLOBAL_DEF("rendering/limits/rendering/max_renderable_lights", (int)RenderList::DEFAULT_MAX_LIGHTS);
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+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_lights", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_lights", PROPERTY_HINT_RANGE, "16,4096,1"));
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+ render_list.max_reflections = GLOBAL_DEF("rendering/limits/rendering/max_renderable_reflections", (int)RenderList::DEFAULT_MAX_REFLECTIONS);
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+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_reflections", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_reflections", PROPERTY_HINT_RANGE, "8,1024,1"));
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{
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//quad buffers
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@@ -5158,7 +5162,7 @@ void RasterizerSceneGLES3::initialize() {
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glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_ubo_size);
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const int ubo_light_size = 160;
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state.ubo_light_size = ubo_light_size;
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- state.max_ubo_lights = MIN(RenderList::MAX_LIGHTS, max_ubo_size / ubo_light_size);
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+ state.max_ubo_lights = MIN(render_list.max_lights, max_ubo_size / ubo_light_size);
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state.spot_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights);
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state.omni_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights);
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@@ -5183,7 +5187,7 @@ void RasterizerSceneGLES3::initialize() {
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state.scene_shader.add_custom_define("#define MAX_LIGHT_DATA_STRUCTS " + itos(state.max_ubo_lights) + "\n");
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state.scene_shader.add_custom_define("#define MAX_FORWARD_LIGHTS " + itos(state.max_forward_lights_per_object) + "\n");
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- state.max_ubo_reflections = MIN((int)RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO));
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+ state.max_ubo_reflections = MIN(render_list.max_reflections, max_ubo_size / (int)sizeof(ReflectionProbeDataUBO));
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state.reflection_array_tmp = (uint8_t *)memalloc(sizeof(ReflectionProbeDataUBO) * state.max_ubo_reflections);
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