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Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description

(cherry picked from commit 033985f9c2d156a56060b23a0c48568af5a78257)
Hugo Locurcio 4 年之前
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共有 1 个文件被更改,包括 0 次插入1 次删除
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      doc/classes/ArrayMesh.xml

+ 0 - 1
doc/classes/ArrayMesh.xml

@@ -53,7 +53,6 @@
 				Creates a new surface.
 				Surfaces are created to be rendered using a [code]primitive[/code], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface.
 				The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] for the values used in this array. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [constant ARRAY_INDEX] if it is used.
-				Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data, and the index array defines the order of the vertices.
 			</description>
 		</method>
 		<method name="clear_blend_shapes">