Преглед изворни кода

Merge pull request #90217 from Calinou/editor-decal-allow-greater-emission-energy

Allow Decal Emission Energy values above 128 in the inspector
Rémi Verschelde пре 1 година
родитељ
комит
63db50654a
1 измењених фајлова са 1 додато и 1 уклоњено
  1. 1 1
      scene/3d/decal.cpp

+ 1 - 1
scene/3d/decal.cpp

@@ -231,7 +231,7 @@ void Decal::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION);
 
 	ADD_GROUP("Parameters", "");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix");
 	// A Normal Fade of 1.0 causes the decal to be invisible even if fully perpendicular to a surface.