|
@@ -1331,8 +1331,8 @@ void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t
|
|
material = (MaterialData *)storage->material_get_data(material->next_pass, RasterizerStorageRD::SHADER_TYPE_3D);
|
|
material = (MaterialData *)storage->material_get_data(material->next_pass, RasterizerStorageRD::SHADER_TYPE_3D);
|
|
if (!material || !material->shader_data->valid) {
|
|
if (!material || !material->shader_data->valid) {
|
|
break;
|
|
break;
|
|
- _add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi);
|
|
|
|
}
|
|
}
|
|
|
|
+ _add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|